Results 1 to 10 of 85

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Fendred View Post
    End game grinds are supposed to be about encouraging people to come together in a positive way to accomplish a goal. This is just a long solo grind that's size-ably worse than any long term grind in FFXI just for that reason alone. We're revisiting stuff that has no relevance to us, making zero friends out of it because of totally random cross-server groups, and then doing it over and over.
    The mechanic for Atma isn't new, because as I said when Atma was implemented, they basically took the "splinters of atiesh" approach but yes, made it a solo grind instead of something that happens while your guild is raiding.

    I still say the whole system was aimed at the wrong demographic, as this system was originally designed to give hardcore players a reason to raid after getting gear. They instead tossed it at those who aren't raiding while creating a faster way of upgrading a weapon via UAT+Rowena Tokens+Sand. From a design perspective the decision to this day still doesn't make much sense.

    Had I made the call, I would have made the high allagan weapons ilvl110 with the option to unlock the weapons' potential via what we call the Atma system; make it possible for the 20 upgrade items (I would raise the number of items required from 12 to 20) necessary to drop from FATEs while also dropping in dungeons and coil. I would have taken the Secret of Mana approach with relics by making the relic upgrade involve essences from content no one cares about at this moment: extreme primal fights. Granted, this would NOT work until Shiva is implemented, as I would have it require primal essences from the six elemental primals. Or do the upgrade in two phases. Phase 1 (Patch 2.2, Zenith => Novus) requiring Garuda, Titan and Ifrit extreme, while phase 2 (implemented in patch 2.4, Novus => whatever) would require Leviathan, Ramuh and Shiva extreme. That would have gotten me to care about extreme primals instead of seeing those fights as poorly-implemented hard modes. It would have also made the progression path very clear instead of the current RNGfest atma grinds are. And for the record, I'm still at 0.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Duelle View Post
    with relics by making the relic upgrade involve essences from content no one cares about at this moment: extreme primal fights. Granted, this would NOT work until Shiva is implemented, as I would have it require primal essences from the six elemental primals.
    I think you just shown us the next upgrade path for our relics...
    (4)

  3. #3
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ruskie View Post
    I think you just shown us the next upgrade path for our relics...
    I will not do extreme fights just for a relic weapon.

    If that comes to past, I will end up tossing my sword down and just hope they upgrade burtang, Extremes are a waste of time I don't have the will power to die a million times for one win.
    (3)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by HeroSamson View Post
    I will not do extreme fights just for a relic weapon.

    If that comes to past, I will end up tossing my sword down and just hope they upgrade burtang, Extremes are a waste of time I don't have the will power to die a million times for one win.
    Dealing with the possibility of having to teach people an encounter, or even better, forming a party between FC-mates is a LOT more palatable than prayers and sacrifices to the RNG gods.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Marael's Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Marael Meowington
    World
    Coeurl
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by ruskie View Post
    I think you just shown us the next upgrade path for our relics...
    Naw, that's not mundane enough, it'll probably be like running story roulette seven thousand times or something.
    (2)

  6. #6
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Marael View Post
    Naw, that's not mundane enough, it'll probably be like running story roulette seven thousand times or something.
    Except it would go in line with the whole reviving old content BUT at the same time they can make it mundane enough by basically having a 0.01% drop rate of some mats you need 10 from each and from that you upgrade novus to a pre next step relic that then you need to run through all the dungeons each 10 times(so that rouge/nins won't have to long queues) and all the trials 10 times and all the boss fates(let's say once since they mentioned they might reduce that requirement) and then you need to spend 2000 sol on some Thavnarian acid and 10000 myth on some Doman sake and you have your relic. Sounds about right...
    (2)

  7. #7
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ruskie View Post
    I think you just shown us the next upgrade path for our relics...
    Maybe with hard modes. The common thread between the quests seems to be revisiting old content that wasn't necessarily hard and adding more things to do as they progressed.

    Zenith - 900 myth for Mists
    Atma - 12 Atma from FATEs
    Animus - 13500 myth for 9 books (leves/FATEs/dungeons/enemies)
    Novus - 1500 myth on Inks for sphere scroll, collect 75 Alexandrites (you know the ways) and infuse 75 materia

    Judging from how they've said it will take a long time to finish the next level, I have a feeling it might be something like the Novus path but with Primals involved since that's the only old content that hasn't been used.

    I've read some Japanese theories that they might have some kind of demimateriatype item that uses desynthesis to infuse into the weapon (Atma from desynth?) or even involve hunt mobs. Or maybe all of the above? Whatever it is, it's going to be a huge time sink.
    (0)