I could see 470 to 480~ as realistic with Potent Poison Pots, really good pot usage, absolutely no duties or towers, some good Dread DoT milking, Selene, not being the one to use LB3, ending at a good time based on DRG CDs, and in general a good run with lots of crits. I haven't seen it myself but I bet some crazy DRGs out there have pulled it. 500 on a realistic level, without an incredibly lucky amount of crits or the absurdity I'm going to suggest below, seems really unlikely to me.
I suppose if 500's something the group as a whole would indulge, if you really want a way, here are some suggestions for possible ways (note: completely unrealistic to get a group to do these things, I'm not suggesting anyone try these, just a fun theory for attempting to maximize a DRG's DPS at the expense of the party's fun/DPS):
Keep the Dreads alive as long as possible. Only the DRG may touch it, DoTs + potential Doomspikes + Mercy Stroke, with the BRD playing Army's as much as needed. Bring two SCHs with Selene each, alternating the skill speed buff so it's permanent. Find out when the highlight of your DPS is based on CDs within the 6-8 minute mark, and tune your group's DPS to finish the fight around then. Restart the fight over and over until you reach 500 DPS.
If all that fails, wear minimal ACC gear in favor of DPS substats and repeat the fight enough times that you have 100% hit rate, and see what you can reach. Unfortunately, 2.4 would probably come out before a zero miss run occurred.
Last edited by Sleigh; 08-28-2014 at 05:39 PM.
Realistically, depends on your party mix and skills. Let me elaborate.I could see 470 to 480~ as realistic with Potent Poison Pots, really good pot usage, absolutely no duties or towers, some good Dread DoT milking, Selene, not being the one to use LB3, ending at a good time based on DRG CDs, and in general a good run with lots of crits. I haven't seen it myself but I bet some crazy DRGs out there have pulled it. 500 on a realistic level, without an incredibly lucky amount of crits or the absurdity I'm going to suggest below, seems really unlikely to me.
1. a) If you're going with 2 tank party, OT can take on homing & mines. Which would put an extra burner on TP since you're not on any duty.
b) otherwise, you're the next beefiest person on the list. Suck it up and adjust accordingly and try not to get distracted over your rotations.
2. a) If you're going with multiple bard party, get someone to be on perm Army's Paeon Duty if you can, battle voiced whenever possible. Unless party is derp and keeps taking unnecessary damage and healers are eating mana healing on afterburners which in most cases you will wipe probably anyway.
b) If you're going with 1 bard, 3 magic dpsers, then suck it up you're never going to have your army's paeon as Foe Requiem and Mage's Ballad will take precedence.
You can choose to be that selfish prick and take top DPS, or do what is best for your party. At the end of the day, as long as you can pass the turn and get your loots, nobody really cares.
As a personal challenge, know what your DRG is capable of under what circumstances (party, mechanics, etc), and do it every time.
whether you can hit 500 or not ever in T8, doesn't really matter.
Last edited by Spartan117; 08-28-2014 at 07:05 PM.
There was never a suggestion for nerfing the rest group just so the DRG could do their absolute best. Just stating what would be necessary to pull it off.
I think you need to read what you're replying to before replying.
Hi people.
I've got an issue. I usually hit a 340-380 constant DPS on T8, as a ilvl 103 DRG. (I am doing mechanics like tower and I usually run out of range for allagan field).
I saw people here doing up to 500. How do you do ?
My rotation is mostly this one :
HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep-FT-Ph-ID-Dis-CT-HT-TT-VT-Sweep-FT-Ph-Jump-TT-VT-FT
Then using cooldowns with buffs as soon as available while following this : http://i.imgur.com/hJFTfLf.png .
How to hit at least 400+ DPS ? Am I doing something wrong like, am I forgetting something ?
Thank you very much for your help.![]()
Last edited by Shisma; 08-29-2014 at 06:47 AM.
No one here is doing 500 on dragoon. Dont worry to much lol. Also dont run out of range for allagan field. Stay on the boss. Your tether person should be able to ensure you dont get hit.
You're doing just fine for dealing with mechanics. Also that astrum gear isn't the most optimal. Too much skill speed (for me anyway) where I prefer to go for gear with determination. You'll improve dps some as you continue to get high allagan drops and/or unweather some of that astrum.Hi people.
I've got an issue. I usually hit a 340-380 constant DPS on T8, as a ilvl 103 DRG. (I am doing mechanics like tower and I usually run out of range for allagan field).
I saw people here doing up to 500. How do you do ?
My rotation is mostly this one :
HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep-FT-Ph-ID-Dis-CT-HT-TT-VT-Sweep-FT-Ph-Jump-TT-VT-FT
Then using cooldowns with buffs as soon as available while following this : http://i.imgur.com/hJFTfLf.png .
How to hit at least 400+ DPS ? Am I doing something wrong like, am I forgetting something ?
Thank you very much for your help.
Error 3102 Survivor
I also didn't see them mention anything about pots. Which does boost your dps by a good amount.You're doing just fine for dealing with mechanics. Also that astrum gear isn't the most optimal. Too much skill speed (for me anyway) where I prefer to go for gear with determination. You'll improve dps some as you continue to get high allagan drops and/or unweather some of that astrum.
I think you missed the whole point totally bro. We're stating some optimal situations a DRG can do their absolute best and on the contrary what compositions may make DRG unable to do their absolute best. I don't think anyone suggested nerfing the rest of the group all the time just so DRG can hog top honours on the DPS chart.
As long as your party can strike the balance of enhancing each other's play and damage enough to clear the turn, it's fine. My party literally gave our BLM no role in T8 just so he can be a turret BLM and >90% of the time he pulls top dps cause of the gameplay that the party allows him to do. And to enhance the play even better, my 2 bard's priority are to battle voice Foe Requiem as long as BVoice is up, Mage's Ballad when needed, and 3X10s burst of Army's Paeon being lowest priority as and when i need it to bridge invigorate. It works for us to clear the turn but there is periods of downtime where i can't be smashing skills out as soon as it's up cause of TP, thus of course I won't be seeing numbers like 470 anytime soon.
Also consider the fact that as your party's DPS goes up, generally the Dreadnaught dies even fast before your chaos thrust and PB ticks half of their charges or you put in enough doomspikes to significantly increase your DPS.
End of the day my point was, as long as you know what advantages/setbacks your current team set up gives you, and you're pulling out the maximum given the circumstances, who cares if u pulled 350 or 500?
And you really need to pray to RNG god for 500 DPS. Crits is the only answer it seems.
Last edited by Spartan117; 08-29-2014 at 12:32 PM.
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