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  1. #11
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by raelgun View Post
    Microsoft would help in terms of say direct X support etc.. apple OS most likely will use open GL which has no input from apple, the apis needed to operate with, apple dont bother, microsoft has control over direct x so its part of their job in that sense. SE are the ones that have to figure out and continue to figure out in each patch cycle apple go through, as you own a apple product, apple dont see their platform as a gaming system to begin with, you can tell where they put their money in it.
    Apple is part of the Khronos group, the governing body that decides the direction of OpenGL https://www.khronos.org/members/promoters. Apple does use OpenGL to draw the OS x desktop - if you're working on anything 3d, you have to use OpenGL on mac os https://developer.apple.com/opengl/. Apple's lackluster support comes from not supporting the latest version of OpenGL. Just 2 weeks ago, OpenGL 4.5 was released http://www.slideshare.net/Mark_Kilga...or-nvidia-gpus while with Mac OS X Yosemite, Apple is still using version 4.1 http://www.reddit.com/r/apple/commen...ing_opengl_41/. Mac OS is 4 versions behind in its OpenGL implementation. But OpenGL 4.1 is equivalent to Direct3D 11.1, so its not that bad. 4.1 just doesn't have compute shaders, which I love to try out on OSX.
    (2)
    Last edited by Brianmj; 08-26-2014 at 12:18 PM.

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