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  1. #71
    Player LeonBlade's Avatar
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    Jan 2014
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    Ul'dah
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    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Exstal View Post
    Do they use OSX for gaming though? I think that's the point that was being illustrated.
    No, but OS X can game just fine. I could run this game on my MBP with High settings just fine. That doesn't mean that an OS X build is appropriate for market, but my point is that there's no need for belittle OS X users on the forums.
    (1)

  2. #72
    Player Tsuwu's Avatar
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    Mar 2011
    Location
    Gridania
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    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Exstal View Post
    Do they use OSX for gaming though? I think that's the point that was being illustrated.
    In cases where Mac ports are available, I can't see that being detrimental to any title.
    Games that are fully cross platform on Steam have that much more potential to do better in terms of machines the software is installed on.
    The distribution channel could even be exclusively through steam if people are highly concerned with Apple having it on the App Store.

    I just don't get the unproductive platform flaming and fighting against something that would so obviously benefit the game.
    (2)

  3. #73
    Player
    Waffles's Avatar
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    Aug 2011
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    28
    Character
    Mini Beast
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by LeonBlade View Post
    No, but OS X can game just fine. I could run this game on my MBP with High settings just fine. That doesn't mean that an OS X build is appropriate for market, but my point is that there's no need for belittle OS X users on the forums.
    What model MBP do you use?
    (0)

  4. #74
    Player
    Brianmj's Avatar
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    Aug 2014
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    416
    Character
    Brian Jones
    World
    Hyperion
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    White Mage Lv 90
    Quote Originally Posted by LeonBlade View Post
    No, but OS X can game just fine. I could run this game on my MBP with High settings just fine. That doesn't mean that an OS X build is appropriate for market, but my point is that there's no need for belittle OS X users on the forums.
    Just wondering what do you mean by "fine"? I have to use standard settings to get 50-60 fps. If I go with high settings my fps drops down to mid 20s. I have a early 2013 MBP 2.4 GHz with nVidia 650 gtm and 8GB of ram. What are your specs?
    (0)

  5. #75
    Player LeonBlade's Avatar
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    Jan 2014
    Location
    Ul'dah
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    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Waffles View Post
    What model MBP do you use?
    The 2012 MacBook Pro Retina.

    Quote Originally Posted by Brianmj View Post
    Just wondering what do you mean by "fine"? I have to use standard settings to get 50-60 fps. If I go with high settings my fps drops down to mid 20s. I have a early 2013 MBP 2.4 GHz with nVidia 650 gtm and 8GB of ram. What are your specs?
    The 2.6 GHz model with 16 GB of RAM.
    http://support.apple.com/kb/SP653?viewlocale=en_US

    My bootcamp had driver issues so I would always get problems with the framerate tanking after being a stable (capped) 30 FPS and uncapped 50-60 like you, so I gave up trying to run it on my machine. A native build would fix these problems, so it's something that I'm looking forward to, but nothing I'm expecting of course.
    (1)
    Last edited by LeonBlade; 08-26-2014 at 02:50 PM.

  6. #76
    Player Zaft's Avatar
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    Jan 2012
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    Ul'dah
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    703
    Character
    Leo Strut
    World
    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by Brianmj View Post
    Just wondering what do you mean by "fine"? I have to use standard settings to get 50-60 fps. If I go with high settings my fps drops down to mid 20s. I have a early 2013 MBP 2.4 GHz with nVidia 650 gtm and 8GB of ram. What are your specs?
    One of the reasons for this is that the game is not optimized to work with the Mac OS X. Bad optimization, or no optimization at all, can turn any game into a nightmare to run, no matter what your machine (HI GUILD WARS 2!!!). You should see significant gains when an actual OS X version is released and properly optimized.
    (3)

  7. #77
    Player
    TheRogueX's Avatar
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    Feb 2014
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    Ul'Dah - Thanalan
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    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LeonBlade View Post
    It's Mac not MAC, it's a shortened form of "Macintosh"... you know... the apple. MAC is a cosmetics line.
    Nono, MAC is the physical address assigned to your network card!
    (2)

  8. #78
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheRogueX View Post
    Nono, MAC is the physical address assigned to your network card!
    LOL! That too! Thank you for reminding me.
    (0)

  9. #79
    Player
    LalaRu's Avatar
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    Nov 2013
    Location
    Limsa Lominsa
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    2,408
    Character
    Mi An
    World
    Phantom
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    Paladin Lv 80
    Quite sad see a thread relevant to Mac users being trolled by people who does not even have or care a Mac. If you hate Apple and all its products, that is not reason to put your trash posts on anything that talks of it. I welcome a Mac version, if that comes out.
    (6)

  10. #80
    Player
    Iriadysa's Avatar
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    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Brianmj View Post
    Apple is part of the Khronos group, the governing body that decides the direction of OpenGL https://www.khronos.org/members/promoters. Apple does use OpenGL to draw the OS x desktop - if you're working on anything 3d, you have to use OpenGL on mac os https://developer.apple.com/opengl/. Apple's lackluster support comes from not supporting the latest version of OpenGL. Just 2 weeks ago, OpenGL 4.5 was released http://www.slideshare.net/Mark_Kilga...or-nvidia-gpus while with Mac OS X Yosemite, Apple is still using version 4.1 http://www.reddit.com/r/apple/commen...ing_opengl_41/. Mac OS is 4 versions behind in its OpenGL implementation. But OpenGL 4.1 is equivalent to Direct3D 11.1, so its not that bad. 4.1 just doesn't have compute shaders, which I love to try out on OSX.
    On the topic of GL in Mac OSX:

    Compute shaders are core in 4.3 although, as with anything OpenGL, it could be implemented as a stand alone extension and work on 4.1. The beauty of GL. Not like apple will anyways. Intel drivers for Windows are stuck at GL4.0, but they implement several of the more interesting extensions of 4.3, so it's not that horrible to develop for Intel GPUs today; however, compute shaders are not in there either.

    The main problem with Apple and OSX is Apple's driver architecture choice. Long story short, it's apple themselves who partially implement the driver for the OS (in a similar fashion to how DX versioning works with Microsoft), which limits the fast cycles of constant improvement GPU manufacturers can provide with their drivers. The state of GL on windows is, basically, that manufactures do everything. This lead to poor support from some of them (notoriously Intel) but recent explosion on GL usage (most likely due to the efforts of the Khronos group to modernize the API and Valve's Steam backing it up) has lead to bleeding edge support from both leading GPU manufacturers on those platforms that are not locked up.

    Mac OSX is locked up. Ahh, Apple.

    It was not until recently that Apple simply didn't want to update their GL implementation beyond 3.2, which exposes about the equivalent of something between DX9 and DX10. In fact, while the current release of the OS supports 4.1, it still limits the implementation to part of the complete GL4.1 spec (it's fully GL4.1 complaint, but doesn't implement an alternative called "compatibility profile". It's a long story).

    So you guys understand what this all means, we've had DX11-class hardware running inside Macintosh PCs for their whole effective life without ever being able to access the DX11-class features, because the OS did not bother to support it. It's no wonder gaming support on OSX was almost non existent.
    (0)
    Last edited by Iriadysa; 08-26-2014 at 09:08 PM.

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