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  1. #1
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by BloodPact View Post
    I'm pretty sure you have no idea what's being discussed, at which level of importance, in Square Enix's conference rooms.
    But that can be said the same about you and your view on time spent because unlike MacOS port the development team already has a vested interest in DirectX11 and the working know how of improvements and changes that would improve the system for both sides of the spectrum of players in the game because DirectX is just an API that is backwards compatiable with older versions. And hildebrand is not new software implementation it is just like adding anything else in the game the system exists to add it in, it is not built from scratch animation by animation or overall new tools and design mechanics as it is added in the same way they add anything into the game so on both accounts they are not the same.

    Also you have the whole fact that Direct X is windows proprietary which means the game will have to be adjusted to OpenGL which requires them to make a bind to a language and then adapt each and every call to direct x to OpenGL. Now its been awhile so more projects that will translate Direct X to OpenGL as earlier people only were working on OpenGL to DirectX.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  2. #2
    Player Lexia's Avatar
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    Aug 2013
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    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    It in the "Please look forward to it" phase.
    (0)

  3. #3
    Player
    Titor's Avatar
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    Apr 2014
    Location
    Garlemald
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    1,228
    Character
    Titor Jaraba
    World
    Balmung
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    Alchemist Lv 100
    Why support consoles but not an entire computer operating system? (yes + linux)
    (0)

  4. #4
    Player
    Codek's Avatar
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    Sep 2013
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    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Titor View Post
    Why support consoles but not an entire computer operating system? (yes + linux)
    $$$

    SE already gets it from mac users thanks to boot camp. The time investment vs gains just isn't there...
    (0)

  5. #5
    Player
    Hyperia's Avatar
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    Mar 2014
    Location
    Gridania
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    1,519
    Character
    Aileen Pureheart
    World
    Sargatanas
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    White Mage Lv 100
    I don't believe it will happen because as of late they have not been including high-powered graphics cards if any at all in most of their products.
    (0)

  6. #6
    Player
    Brianmj's Avatar
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    Aug 2014
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    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hyperia View Post
    I don't believe it will happen because as of late they have not been including high-powered graphics cards if any at all in most of their products.
    The link I posted earlier is an "announcement" of the mac port. I have a retina mbp early 2013 model with GT 650m. The game can run at 60 fps if it's run full screen (1600 x 1050) with standard laptop settings. Personally I wouldn't game on a mac with an Intel integrated chip (this is tantamount to Windows users saying they wouldn't game on a mac). Apple still sells macs with discrete gpus; they just sell them at a premium now, which is ridiculous since they were selling the same base model $500 less a generation ago.
    Macs may be a niche market, but I'm sure this niche market contributes a not so insignificant subscriber count to W.o.W's 6.8 million subscriber base. Blizzard took the time and energy to make a mac client - what's so wrong with Square doing it?
    (0)

  7. #7
    Player Tsuwu's Avatar
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    Mar 2011
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    Gridania
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    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I would like this.

    I have the same MacBook Pro Retina as another user who poster earlier, basically my portable rig.
    Installed Windows just to play XIV as best as I can on it, because Windows on computers isn't my preference if I have a choice.
    (I really think Windows Phone 8.1 is amazing, though!)

    I know it's a task making openGL and DirectX play nice.
    I don't expect this soon. But knowing there's a little more than idle talk going on about it would bring a smile to my face.
    (0)

  8. #8
    Player
    Captaindownsyndrome's Avatar
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    Mar 2011
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    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tsuwu View Post
    I would like this.

    I have the same MacBook Pro Retina as another user who poster earlier, basically my portable rig.
    Installed Windows just to play XIV as best as I can on it, because Windows on computers isn't my preference if I have a choice.
    (I really think Windows Phone 8.1 is amazing, though!)

    I know it's a task making openGL and DirectX play nice.
    I don't expect this soon. But knowing there's a little more than idle talk going on about it would bring a smile to my face.
    valves togl was made open source so this one way there few games being ported with it right now but ps3 and ps4 run on opengl
    (1)

  9. #9
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    4,361
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    Evangela Monterossa
    World
    Balmung
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    Ninja Lv 90
    talking about more games coming to Mac is irrelevant. those developers see the market there but that doesn't mean SE should do the same. how many XIV players want to play it on Mac? probably 500 or 50 people in total.
    (0)

  10. #10
    Player
    Captaindownsyndrome's Avatar
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    Mar 2011
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    Fate Raines
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    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Evangela View Post
    talking about more games coming to Mac is irrelevant. those developers see the market there but that doesn't mean SE should do the same. how many XIV players want to play it on Mac? probably 500 or 50 people in total.
    porting mac and/or linux is not takeing them away from updating the game it dosent work like that there are people updating game engine right now this could be done after team port the game to dx11 that team is not building game, that not there job lets put this way, would you be cool with them porting game if doesnt slow down game content because it wouldnt any way do that.

    Quote Originally Posted by Tsuwu View Post
    Yup! They sure do. That's why I bought the absolute maxed out one when I got it. I do lots of reading before I buy tech stuff.

    Not trying to argue for SE to make a Mac client ASAP, of course. I understand the reality of Mac's gaming position, and while I don't have enough Square-Enix stock in my portfolio for it to make a difference, I'd rather them not invest in that at this moment.

    Wasn't so much addressing the "Why no XIV for Mac" as much as "Why does everyone insta-hate on good Apple stuff" thing.


    But, the world will (for some strange reason) never accept the fact that they're basically the same exact thing in 99.99% of usage scenarios.
    Why can't we all just get along and enjoy content instead of fighting over tools?! /dramaticness
    its same way with linux man people are just simple they dont get how porting works they think same people adding game content are one be doing ports lol there porting game to dx 11 right now guys it not slowing down the game content. because its not same dame team doing both
    (0)
    Last edited by Captaindownsyndrome; 08-08-2014 at 03:31 AM.

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