Exactly. Not everyone is interested in buying a Windows license just to play a single game. If Square advertises their port pretty well they can capture a significant portion of the market since there are so few MMORPG options for mac users. A Steam linux version would be pretty sweet. The more the better I say, and it would be a statement in it of itself - Square taking a chance on Linux users where most others wouldn't. But some will rage at a Linux port...
Seriously, really? The inflated sense of power some people on this board feel they have is ridiculous. At the mac launch, to spite some users, I hope Yoshida release a mount that is an exact replica of the finder dock icon.... Then there is funding, I don't really want my subscription fee to be used to develop the client for a niche system which less than 10% of the users actually own when that 10% can already run the game if they install Windows...
Trust you? Saying this just proves how little you know about how computers work. Mac is worse for literally everythingWhile I would much rather play XIV on my Mac...I don't see it happening any time soon. Japan simply hasn't adopted Mac as much as America has yet.
Trust me when I say I wouldn't have a PC at this point if it wasn't for XIV. I can do everything else I need better on a Mac or Linux computer.
I feel like there's so much hate over operating systems it's hilarious.
Like watching two tribes of mouth breathers fight for the sake of fighting, and occasionally someone from the -nix camp throws a rock because, you know, -nix is the hip underdog and wants to be part of the action too.
I'm going to just go ahead and make the demand for a Chrome OS client.
No, wait.
Sailfish OS.
Or even better.
OS/2 Warp port.
Please look forward to it.
Actually, making a Macintosh port would probably be more "valuable" in terms of revenue than say, DirectX11 support or time spent in continued development of side quests like Hildebrand's. Furthermore, such an evaluation is completely subjective and I'm pretty sure you have no idea what's being discussed, at which level of importance, in Square Enix's conference rooms.
If I know anything about business it's all about the Benjamin's
But that can be said the same about you and your view on time spent because unlike MacOS port the development team already has a vested interest in DirectX11 and the working know how of improvements and changes that would improve the system for both sides of the spectrum of players in the game because DirectX is just an API that is backwards compatiable with older versions. And hildebrand is not new software implementation it is just like adding anything else in the game the system exists to add it in, it is not built from scratch animation by animation or overall new tools and design mechanics as it is added in the same way they add anything into the game so on both accounts they are not the same.
Also you have the whole fact that Direct X is windows proprietary which means the game will have to be adjusted to OpenGL which requires them to make a bind to a language and then adapt each and every call to direct x to OpenGL. Now its been awhile so more projects that will translate Direct X to OpenGL as earlier people only were working on OpenGL to DirectX.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>
If you didn't catch the latest Letter from the Producer LIVE, there was a brief mention of a possible version for Mac.
We’ll let you know should we receive additional information.
Colby "Grekumah" Casaccia - Community Team
Thank you so much for the response. Previous mentions about a mac port have been a little ambiguous. It's a little disheartening to hear that a developmental decision and a business decision are separate (always thought they were one and the same). But a mac port confirmed to be up and running is sweet news to hear, nonetheless. If released, this will be Square's first mac game, no?
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