This is the word that, I think, needs to be considered more when debating difficulty for exactly the reasons mentioned in the rest of the post. If you're the kind of player who catches on quickly and has the reflexes to match then you won't quite understand why a person finds something difficult. It's important to consider that other players have different learning speeds, playing environments, and levels of experience. Without making older content easier you'll have certain players (new, slower-paced, etc) almost permanently stuck because the players who are quick learners and who can teach and help all move on to the newer stuff. On top of that, a lot of the trouble players have concerns instant kill mechanics which no amount of gear or echo is going to help with.
This almost entirely concerns raid content though. The OP mentioned dungeons specifically, however I feel the changes made to those over time have all had very little impact sans maybe the Demon Wall nerfs in AK. Most of the ease with dungeons does indeed come from increased item level, which is what the OP wants anyway.
While there may be an interesting debate to be had here, I'd also like to point out that some very critical story experiences are gated behind some of this difficult content and for many players watching it on YouTube isn't exactly comparable. This is the main reason I'm in favor of nerfing older stuff, more so than the access to new raids.
Last edited by Tsunenori; 08-24-2014 at 06:45 PM.
Nerfing old content is nothing but a placebo effect. Unskilled players will eventually make through it and then will find a harsher challenger after. Nerfing old content also decrease the lifespam of the game, because by nerfing old content when adding new you're not, in fact, adding ... you're simply replacing. If you stop to think, by this logic, you won't ever have a lot of content. People always claim they don't do it for the carrot, but take away the carrot and they will say the reward don't justify the difficulty. Even the idea of a catch up is just a lie people are telling themselves. By finishing nerfed content or getting easy gear you're not catching up, because you didn't reach the necessary skill level of the previous group of players that finish the content when it was on normal difficulty, you're still behind and you won't see any current content simply because you don't know how to finish it. So, yes, I' against nerfing old content and I wish companies could stop doing that. They should add content and let people enjoy it all.
Some people must need dungeon nerfs or they wouldn't be adjusting them. I remember people quitting certain dungeons that are too hard for them when roulette didn't work in their favor. Personally I rather things be too easy than hard enough to be a roadblock to casual players.
What bro? Aurum Vale has always been easy. What are you even blabbering about?Hahahaha speak for yourself. I know MANY people who still haven't cleared Titan EX because it's too difficult.
My point is that I can understand a nerf to difficult content like Titan EX because a lot of people actually need it, but who needs dungeons nerfed? They're easy already. Gone are the days of challenging dungeons, ie Aurum Vale, they're all so easy now
Dungeons that got nerfed:
Amdapor Keep
Pharos Sirius (deemed to be tuned too high originally)
Raids that got nerfed:
Binding Coil of Bahamut (I only recall ADS being nerfed for coil)
Trials that got nerfed:
Thornmarch HM (deemed to be tuned too high originally)
I'm not sure what the OP is referring to, but that's not a particularly long list.
Echo boost is something different from nerfing and only applies to trials and Coil.
Last edited by Nekodar; 08-24-2014 at 07:58 PM.
Old content isn't being nerfed. Item levels are rapidly being ramped upwards which means even if you aren't overgeared, 3 players who are will appear in DF and carry you...
video games are bad
And in terms of being nerfed, the only thing on that list that truly got nerfed is Amdapor Keep. Where 10 levels got taken off all the monsters, the drops were made irrelevant, the rewards were made irrelevant, bosses were missing half their mechanics and groups of monsters simply disappeared entirely.
The others got a slight modification in difficulty by giving you a little more HP and a little more damage output if you fail a bunch of times, nothing a few pieces of gear wouldnt have done as well. It's more of a way for people who got left behind to play on the same level as those we kept up.
And that's exactly it. They're making it so that people who are newer to the game than you have the same chance of participating in the newer content instead of just the group that spammed it every single day for the past 6 months, by making you *gasp* go through older and irrelevant content quicker.
I dont see how anyone can truly be upset about people being able to clear Coil 1 slightly easier than before and get upset about them getting i90 gear that no one even cares for anymore. It still takes plenty of effort.
Old content becomes outdated by the time new content comes out. What's the point in making it a rigorous challenge when the reward won't be worth the effort, a year later? As for echo buffs, there's always the option of right-clicking and turning it off if you want to experience it as its meant to be, and just toss on minimum ilv gear for an extra challenge. Why do you think nobody does Ultima Hard Mode these days? Its by far more challenging than the first binding coil of Bahamut, but only nets you ilv80 accessories. Nerfing old content isn't always a bad thing. Especially when this game is meant for everyone, and not just hardcore players. It gives new players a chance to catch up.
But I'm not gonna lie, I want those flies back for Demon Wall.
Last edited by Danbo05; 08-24-2014 at 08:18 PM.
No, youre wrong. The list Nekodar gave IS a list of nerfed dungeons, not Echo Buff. All of above got mechanics and monsters changed/removed, not only Amador Keep.And in terms of being nerfed, the only thing on that list that truly got nerfed is Amdapor Keep. Where 10 levels got taken off all the monsters, the drops were made irrelevant, the rewards were made irrelevant, bosses were missing half their mechanics and groups of monsters simply disappeared entirely.
The others got a slight modification in difficulty by giving you a little more HP and a little more damage output if you fail a bunch of times, nothing a few pieces of gear wouldnt have done as well. It's more of a way for people who got left behind to play on the same level as those we kept up.
And that's exactly it. They're making it so that people who are newer to the game than you have the same chance of participating in the newer content instead of just the group that spammed it every single day for the past 6 months, by making you *gasp* go through older and irrelevant content quicker.
I dont see how anyone can truly be upset about people being able to clear Coil 1 slightly easier than before and get upset about them getting i90 gear that no one even cares for anymore. It still takes plenty of effort.
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