



None of the fights cept Titan hm were a roadblock for zenith. What really took so long getting zenith in 2.0 was the myth cap and getting the initial item. The rest could be done within a day.Stuff already naturally becomes easier due to a better geared and more experienced playerbase to group with. I did my most recent Relic Zenith in a couple hours start to finish, for example. (It took waaay longer for the first one in 2.0)
Echo buff is fine.
AK bees type nerfs are not!
Yeah, keep nerfing old content, it's not like we need people to learn how to play eventually.


You sure about that? I did this dungeon while leveling an Arcanist about 2 weeks ago and they were doing 1000 damage with that attack. I'm pretty sure thats how much it was when the game was released. Its just that tanks have enough HP to withstand that now. I could be wrong though. But 1000 is ringing a bell with me.


Final Sting is supposed to be a OHKO move, regardless of how much HP you have. You fail to kill it fast enough, it will make you kiss the floor.You sure about that? I did this dungeon while leveling an Arcanist about 2 weeks ago and they were doing 1000 damage with that attack. I'm pretty sure thats how much it was when the game was released. Its just that tanks have enough HP to withstand that now. I could be wrong though. But 1000 is ringing a bell with me.
Because nerfing old content is bad for new players too. No new players want to get to 50, save Eorzea and then flop into some boring ass faceroll dungeon. They want something exciting to keep them going. What the hell's the point in trying so hard if things are too easy? And besides, even if old content DOES get faceroll easy (which they aren't..yet) the newbies would just run into a wall eventually anyway.
Oh, congrats on beating Turn 5 with 80% Echo buff with all of its mechanics taken away! Hope you look forward to Turn 6!
You see friends, nerfing old content will only help new and inexperienced players for that one or two dungeons. But the more and more you nerf things in older content, the higher and more unreachable the wall of inaccessibility will feel when facing content like coil 2.
Last edited by Coatl; 08-25-2014 at 11:55 AM.
IMO old contents are replaced by new contents with similar difficulty.
As for long term, difficulty has no room to increase under the same game design,
New contents require you have higher iLVL, but as you have mentioned, the difficulty is levelled while players have better gears.
Therefore old contents should be nerfed as the rewards from them do not worth the original difficulty anymore.
final sting was 1 hit KO beforeYou sure about that? I did this dungeon while leveling an Arcanist about 2 weeks ago and they were doing 1000 damage with that attack. I'm pretty sure thats how much it was when the game was released. Its just that tanks have enough HP to withstand that now. I could be wrong though. But 1000 is ringing a bell with me.
now it deal 70% of max HP
i expect a nerf for twisters so it wont 1 shot ppl by 2.4I can tell ya that when 2.4 Comes out T5/T6-9 will have mechanic nerfs
T1-T5 will have "savage" mode, this is to stop players that clear the content from crying that the original coil has become a joke
T6-9 will have nerf on mechanics, Savage mode is in place for the challenge with echo still been on it most likely.
Can only speculate what the nerf will be for T5, but most likely, 1. u will no longer die on the wall, 2. no knock-back on divebombs (this would be too severe imo) 3. Markers will be display on divebombs (no need to stack), markers for twister.
the most turn will get nerf is T7
pretty sure they will lower stone curse to 5-6 secs and make them esunable too
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