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  1. #41
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dyne_Fellpool View Post
    Stuff already naturally becomes easier due to a better geared and more experienced playerbase to group with. I did my most recent Relic Zenith in a couple hours start to finish, for example. (It took waaay longer for the first one in 2.0)

    Echo buff is fine.
    AK bees type nerfs are not!
    None of the fights cept Titan hm were a roadblock for zenith. What really took so long getting zenith in 2.0 was the myth cap and getting the initial item. The rest could be done within a day.
    (1)

  2. #42
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Yeah, keep nerfing old content, it's not like we need people to learn how to play eventually.
    (1)

  3. #43
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by CGMidlander View Post
    They nerfed the damage the bees in Qarn do with Final Sting also.
    You sure about that? I did this dungeon while leveling an Arcanist about 2 weeks ago and they were doing 1000 damage with that attack. I'm pretty sure thats how much it was when the game was released. Its just that tanks have enough HP to withstand that now. I could be wrong though. But 1000 is ringing a bell with me.
    (1)

  4. #44
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kaethra View Post
    You sure about that? I did this dungeon while leveling an Arcanist about 2 weeks ago and they were doing 1000 damage with that attack. I'm pretty sure thats how much it was when the game was released. Its just that tanks have enough HP to withstand that now. I could be wrong though. But 1000 is ringing a bell with me.
    Final Sting is supposed to be a OHKO move, regardless of how much HP you have. You fail to kill it fast enough, it will make you kiss the floor.
    (1)

  5. #45
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Danbo05 View Post
    Old content becomes outdated by the time new content comes out. What's the point in making it a rigorous challenge when the reward won't be worth the effort, a year later?
    Because nerfing old content is bad for new players too. No new players want to get to 50, save Eorzea and then flop into some boring ass faceroll dungeon. They want something exciting to keep them going. What the hell's the point in trying so hard if things are too easy? And besides, even if old content DOES get faceroll easy (which they aren't..yet) the newbies would just run into a wall eventually anyway.

    Oh, congrats on beating Turn 5 with 80% Echo buff with all of its mechanics taken away! Hope you look forward to Turn 6!

    You see friends, nerfing old content will only help new and inexperienced players for that one or two dungeons. But the more and more you nerf things in older content, the higher and more unreachable the wall of inaccessibility will feel when facing content like coil 2.
    (0)
    Last edited by Coatl; 08-25-2014 at 11:55 AM.

  6. #46
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by ShannaraFan View Post
    ...Thoughts?
    IMO old contents are replaced by new contents with similar difficulty.
    As for long term, difficulty has no room to increase under the same game design,
    New contents require you have higher iLVL, but as you have mentioned, the difficulty is levelled while players have better gears.

    Therefore old contents should be nerfed as the rewards from them do not worth the original difficulty anymore.
    (0)

  7. #47
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kaethra View Post
    You sure about that? I did this dungeon while leveling an Arcanist about 2 weeks ago and they were doing 1000 damage with that attack. I'm pretty sure thats how much it was when the game was released. Its just that tanks have enough HP to withstand that now. I could be wrong though. But 1000 is ringing a bell with me.
    final sting was 1 hit KO before

    now it deal 70% of max HP
    (1)

  8. #48
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ValkyrieL View Post
    I can tell ya that when 2.4 Comes out T5/T6-9 will have mechanic nerfs
    T1-T5 will have "savage" mode, this is to stop players that clear the content from crying that the original coil has become a joke
    T6-9 will have nerf on mechanics, Savage mode is in place for the challenge with echo still been on it most likely.

    Can only speculate what the nerf will be for T5, but most likely, 1. u will no longer die on the wall, 2. no knock-back on divebombs (this would be too severe imo) 3. Markers will be display on divebombs (no need to stack), markers for twister.
    i expect a nerf for twisters so it wont 1 shot ppl by 2.4

    the most turn will get nerf is T7

    pretty sure they will lower stone curse to 5-6 secs and make them esunable too
    (0)

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