The skills dont require movement, they are just showing that some skills are ranged, like tele, fireball, throwing knives.
Most of the fight they are just standing still, behind the mob, and slashing.
So mudras is basically some type of magic. So will Ninjas be DEX/INT base or STR/INT base.
the animations look way more fluid , the teleport animation is what BLM should have already ....
other than that the job looks cool ,and way more polished , hope actual jobs get the same treatment(for example , caster spells and some melee skills)
At least SE thought ahead and gave them invisible
I wonder how long Ninja will be abnormally used. I might start shouting "1 of 4 Tanks currently on the server, will run your dungeon needs, does not need healer /pst for price"
From the video it looks like they have a couple debuffs, (one which is the second part of a combo) and a silence on a 30 second CD. Mudras.. have a 20 second CD after they're set off, and the skill that triggers them changes icons to reflect which move it's going to do. That teleport seems to have a 60 second CD..
Last edited by Squeak; 08-24-2014 at 09:28 AM.
Edit: I see your edit Squeak
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I think while a melee mage stat orientation would be cool I don't think it would fit with Rogue as a class and that would mean Rogue gear would have a different focus than Ninja gear.. you'd have a weird divide. Str/Dex I think makes more sense for that reason.
Last edited by Shougun; 08-24-2014 at 09:32 AM.
They hadn't decided yet what stat they would use, but str or dex. I'm 99.9% sure it will be str only, no dex or int.
Mudras isn't magic, so it's not gonna be int. But str or dex based spell-like abilities, dont make sense either....but will probably be, for simplicity.
should be that hard to believe in a STR based Elemental attack.
After all Pug/MNK has Second Wind which is a healing skill that has its potency based on Pug/MNK Damage from STR.
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