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  1. #1
    Player
    Squeak's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Sneaky Squeaky
    World
    Hyperion
    Main Class
    Marauder Lv 50
    From the video it looks like they have a couple debuffs, (one which is the second part of a combo) and a silence on a 30 second CD. Mudras.. have a 20 second CD after they're set off, and the skill that triggers them changes icons to reflect which move it's going to do. That teleport seems to have a 60 second CD..
    (0)
    Last edited by Squeak; 08-24-2014 at 09:28 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Edit: I see your edit Squeak


    ---
    I think while a melee mage stat orientation would be cool I don't think it would fit with Rogue as a class and that would mean Rogue gear would have a different focus than Ninja gear.. you'd have a weird divide. Str/Dex I think makes more sense for that reason.
    (0)
    Last edited by Shougun; 08-24-2014 at 09:32 AM.

  3. #3
    Player
    Squeak's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Sneaky Squeaky
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    I would recommend removing that second bit (the part I didn't quote), that particular tool for getting information isn't taken kindly by our crimson knights :P.

    Friendly warning
    Thank you. I didn't partake in it myself, but I'll take your advice.
    (1)

  4. #4
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by melflomil View Post
    So mudras is basically some type of magic. So will Ninjas be DEX/INT base or STR/INT base.
    They hadn't decided yet what stat they would use, but str or dex. I'm 99.9% sure it will be str only, no dex or int.
    Mudras isn't magic, so it's not gonna be int. But str or dex based spell-like abilities, dont make sense either....but will probably be, for simplicity.
    (0)

  5. #5
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,901
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Radacci View Post
    They hadn't decided yet what stat they would use, but str or dex. I'm 99.9% sure it will be str only, no dex or int.
    Mudras isn't magic, so it's not gonna be int. But str or dex based spell-like abilities, dont make sense either....but will probably be, for simplicity.
    should be that hard to believe in a STR based Elemental attack.

    After all Pug/MNK has Second Wind which is a healing skill that has its potency based on Pug/MNK Damage from STR.
    (1)

  6. #6
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by EdwinLi View Post
    should be that hard to believe in a STR based Elemental attack.

    After all Pug/MNK has Second Wind which is a healing skill that has its potency based on Pug/MNK Damage from STR.
    2nd wind is a physical skill, so str is fine. spitting fireballs, not so much
    2nd wind is kind of what a lot of anime heroes do, when they get wiped-out...they get an energy boost, and get up, get pounded some more to no effect, enemy gets shocked that nothing happens. yada yada.
    (1)

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the animations look way more fluid , the teleport animation is what BLM should have already ....

    other than that the job looks cool ,and way more polished , hope actual jobs get the same treatment (for example , caster spells and some melee skills)
    (0)

  8. #8
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Glad I farmed my atmas and alexandrites in advance!
    (2)

  9. #9
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    I had already started saving up items/materia to make Nin my primary and boost it to novus/i110 on launch. This vid pretty much seals the deal. I wonder how intricate Rogue's poisons are going to be I.e will they work as DoTs, debuffs etc. Im wish they would have shown a new pair of twinblades though. I also wonder how they are going to differentiate the mudras. I would hate to have another egi situation in which one is spammed 90% of the time.
    (0)

  10. #10
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Omegakiyohime View Post
    I had already started saving up items/materia to make Nin my primary and boost it to novus/i110 on launch. This vid pretty much seals the deal. I wonder how intricate Rogue's poisons are going to be I.e will they work as DoTs, debuffs etc. Im wish they would have shown a new pair of twinblades though. I also wonder how they are going to differentiate the mudras. I would hate to have another egi situation in which one is spammed 90% of the time.
    uhm, from those data-mined traits, at least it seems that some of the poisons, is damage buff, cause one of the traits is advanced poison, that increase damage buff potency.
    What it looks like: each time you use a mudra, another skill-icon changes, and you use that to trigger the combo. Using 1 mudra is probably not very strong.
    They probably have different debuffs, so they are situational like ACN aetherflow skills.
    I'm more worried how we gonna fit all the skills on hotbar, for gamepad...
    (0)

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