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  1. #11
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by cearka View Post
    Hello, I'm that friend. thoughd I'd add a few more details:

    Apologies if this has been posted already. This is only a THEORY, so it might be wrong, but it's been working for me so far.

    Theory 1:
    I "think" that each fruit basically alters +/- 1 of the first digit of the RGB hex value, with a random chance of +/-
    a few of the 2nd digit. This means, each fruit basically adds or subtracts around 16 points.
    Part one confirmed. After I corrected the Chocobo RGB spreadsheet, all of my results are in multiple of 16s, check my post to see my on going findings.

    Quote Originally Posted by Hulan View Post
    ... If I'm correct about his methods, those numbers should be 100% accurate to what the game actually uses.
    Just did the same and can confirm his method works, but the RGB he reported are off. What I am seeing is pattern of 16s, and RGB hex ending in 7s. In other words, only values of 00h, 07h, 17h, 27h ... E7, F7, (FF) are being used in the colors. I am working on a new spreadsheet to reflect these values.

    Quote Originally Posted by cearka View Post
    I've been reading some other peoples theories where some of the fruits do multiple things at once, which then really complicates stuff.
    Just on the deepen red, I am seeing patterns of
    -16 | 16 | 32
    32 | 48 | 16
    16 | 16 | -16
    32 | 48 | 16
    16 | 16 | -16

    A quick grab of someone's result on a different fruit, I am seeing
    64 | 48 | -16
    16 | 0 | -80

    So I will have to gather more results to come up with a more solid pattern.
    (1)
    Last edited by AttacKat; 08-24-2014 at 02:18 AM.

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