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  1. #151
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    So do Bs still give Myth? Because that's still good.
    (0)

  2. #152
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Onnslaught View Post
    Thanks. I'm just glad they didn't put a weekly cap on seals, but I guess this sort of is a different kind of cap since it limits how many seals you can get compared to before this change.
    only slightly less or even 0, most ppl in the hunt ony do A and S, the B is like...something to do while wait for A to pop
    (0)

  3. #153
    Player
    Krawling_Khaos's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    7
    Character
    Zoras Wraithstone
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    So do Bs still give Myth? Because that's still good.
    No. B Rank marks no longer give any rewards once your weekly kill quota has been met.
    (0)

  4. #154
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Edli View Post
    The way I would do the weekly it would require a light party. That would discourage zerging but still be something to make people come with you. The party would try to take down a hard mob with as few members as possible, hence challenging.
    To be really honest, I am very surprised that Yoshi is blind to its cousin game called FFXI. Considering he poaches a few monster designs from FFXI, he should at least steal a few more ideas. The FFXI Notorious Monster of yesteryear is definitely a clusterfck of mess that Yoshi had mentioned he do not want to replicate here. But FFXI did change that with "Voidwatch", which almost work exactly how you describe. It is open world NM, you make an alliance, you sign up for the task, you get key item to let you participate (which pretty much can be replenished for a price if you want to spam it).

    Then your alliance go to an exact spot on the area of the NM you want to kill. Your leader pops the NM, the whole alliance (and only them) has to kill it, it was quite a challenge, and each person gets their own reward. They can get rid the "proc" mode of FFXI (you have to damage the NM by specific abilities to "stun" and froze them to prevent it doing crazy damage) - though it may not be a bad idea since people will have to pay attention lol.

    What is also great is, Voidwatch is tiered progression, meaning you have to kill the lesser NMs, to progress to the next level, and it gets harder and harder. Obviously as your level gear goes up, it gets easier as well. This way it force the whole server to play nice, get together, make an alliance, go to specific spot, kill the NMs, then go kill the next tier, etc... No one is competing with anyone. People actually have to work together and assign roles (other than, where's next, don't kill and reset!!) and communicate with each other. They can make it in order to pop rank S mob, you have to kill specific rank A's mob and clear the progression, and reset this every week. Rank S can only pop once per week, once you get yours, its over but you can kill rank A as many as you want (assuming you buy enough key items to participate).

    The casuals can still go for their B rank solo friendly mobs. The hardcore can do "alliance exclusive" rank A and S, and never have to deal with "don't pull please, wait, omw, reset" stupidity and toxic attitude from other groups.
    (4)
    Last edited by Luvbunny; 08-19-2014 at 05:24 PM.

  5. #155
    Player
    Resh's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Grey Dalcenti
    World
    Shiva
    Main Class
    White Mage Lv 60
    For those of us that enjoyed Hunt parties SE should toss us a bone and reduce the A re-spawn timer from 4 hours to 1, H timers from 3 days to 1 day. While I'm whistling into the wind, how about remove the cap for soldiery as well?
    (2)

  6. #156
    Player
    Miakisaki's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    53
    Character
    Shizuna Falenas
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    A better solution for solo hunting is to create a C Rank class instead. C Ranks would be larger and more dangerous beasts within current area ecosystems, such as megalocrabs in Middle La Noscea or peistes outside of Horizon. Surely the locals would want these dangers eliminated, right? These would be the daily marks, act passively, respawn within five seconds of death, and give no reward other than daily credit. They would move people away from having to camp fates or wait for their dailies.

    I wish some of the real issues could have been dealt with, like rendering. This could be alleviated for PS3 and PS4 players by implementing an option that forces the client to only render your character, active party members, and all NPCs (which includes hunt targets) while active. Or the reset issue by making the hunt mark default to the second on enmity list rather than wipe clean when dragged too far. But none of this was addressed.
    (1)

  7. #157
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alx789 View Post
    Addons - what is it?
    I play on ps4 and use pad to monitor open windows. Which 1up you have in mind?
    Add-ons used by some PC players that detect when a mark is within an area slightly larger than your minimap without having to really look for them.
    (0)

  8. #158
    Player
    Marionette's Avatar
    Join Date
    Oct 2013
    Location
    Windurst
    Posts
    61
    Character
    Alexis Valeth
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Luvbunny View Post
    What is puzzling is that SE just do not get why the HUNT was totally broken in the first place. People do these because the reward is just way too good, beyond good, it is FANTASTIC, and for hardcore players, it is beyond AMAZING to simply zerg these baby jesus to oblivion for the piñata candies to upgrade all their gears to 110.
    Don't forget you can buy Ilvl 90 items for 20 allied seals. So with the new changes to the daily's you can nearly get 2 pieces a day just through that.
    (0)

  9. #159
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I hope SE considers removing soldiery cap too. I have friends that grinded 20+ sands and have to wait probably over a month to get everything to 110 now.
    (1)

  10. #160
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Quote Originally Posted by Hybris-Maenad View Post
    Add-ons used by some PC players that detect when a mark is within an area slightly larger than your minimap without having to really look for them.
    I think that ninja and early pullers is more serious problem than addoners. The most of a/s-marks loses i got were due to their activity.
    (0)

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