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  1. #1
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Luvbunny View Post
    snip
    Big huge bleh from me.

    When hunts were announced I always thought about it as open world content that is challenging to you. Something that you would tackle with your friends or a light pf party. The only challenge they gave me was if I could tomahawk them before they died. After several fixes to them we still have A and S that will be zerged and B that is soloable. Challenge and effort lacking in all.

    The way I would do the weekly it would require a light party. The person that has the bill gets the 50 seals reward. There are 30 seals on the table too that would be distributed among pt members. The bigger the party less reward each one gets. That would discourage zerging but still be something to make people come with you. The party would try to take down a hard mob with as few members as possible, hence challenging. It's a weekly, you're supposed to have all week preparing for it not something you quickly do alone right after reset. No different from daily marks.
    (1)

  2. #2
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Edli View Post
    The way I would do the weekly it would require a light party. That would discourage zerging but still be something to make people come with you. The party would try to take down a hard mob with as few members as possible, hence challenging.
    To be really honest, I am very surprised that Yoshi is blind to its cousin game called FFXI. Considering he poaches a few monster designs from FFXI, he should at least steal a few more ideas. The FFXI Notorious Monster of yesteryear is definitely a clusterfck of mess that Yoshi had mentioned he do not want to replicate here. But FFXI did change that with "Voidwatch", which almost work exactly how you describe. It is open world NM, you make an alliance, you sign up for the task, you get key item to let you participate (which pretty much can be replenished for a price if you want to spam it).

    Then your alliance go to an exact spot on the area of the NM you want to kill. Your leader pops the NM, the whole alliance (and only them) has to kill it, it was quite a challenge, and each person gets their own reward. They can get rid the "proc" mode of FFXI (you have to damage the NM by specific abilities to "stun" and froze them to prevent it doing crazy damage) - though it may not be a bad idea since people will have to pay attention lol.

    What is also great is, Voidwatch is tiered progression, meaning you have to kill the lesser NMs, to progress to the next level, and it gets harder and harder. Obviously as your level gear goes up, it gets easier as well. This way it force the whole server to play nice, get together, make an alliance, go to specific spot, kill the NMs, then go kill the next tier, etc... No one is competing with anyone. People actually have to work together and assign roles (other than, where's next, don't kill and reset!!) and communicate with each other. They can make it in order to pop rank S mob, you have to kill specific rank A's mob and clear the progression, and reset this every week. Rank S can only pop once per week, once you get yours, its over but you can kill rank A as many as you want (assuming you buy enough key items to participate).

    The casuals can still go for their B rank solo friendly mobs. The hardcore can do "alliance exclusive" rank A and S, and never have to deal with "don't pull please, wait, omw, reset" stupidity and toxic attitude from other groups.
    (4)
    Last edited by Luvbunny; 08-19-2014 at 05:24 PM.