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  1. #121
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it recall me some argument we had with AK/CM speedrun...
    anyway, the trouble with the hunt it's mostly because it's totally wrong, i will be more clear, it's not adapted to this freaking game. we are more of 5000 player per server
    we do have 16-17 area. let's say only 1000 people are doing hunt, on 17 area, it give 58-59 people if they are evenly dispatched.
    how can you expect monster that tuned for solo and small group to be enough for this much player? even rank S are probably destroyed by this many player.

    what amaze me, it's how SE didn't think at this before add this system. how they can have deploy this without take in account everything that did happend until now, i means people zerging FATE or trying to get the most efficient way to get the best reward the fastest.
    i means you need to be beyond naive to think that people will not zerg open world content with this much people per server and with this much reward. and the most amazing is the fact that the FATE's hater are most of the time the one that love the hunt the more. (when hunt are boss FATE without UI.)

    instead to listen to people asking for feature totally not adapted for the game and try to please them by adding feature unbalanced and more important not enough for the whole population. why they haven't used for the daily/weekly part the leves system instead to use this horrible dailit lockout that a pain for most player with small playing time.
    why they haven't added the FATE mark from the daily into the form of Faction leves, that you make pop for a group of people. instead to force us to wait 2-4 hours for some of the mark.
    why they haven't push more this system, since they have release the alliance system (finally) by adding leves that recquire alliance for be beaten? it will have help to make the community lively and less toxic.

    no instead we get NM in open world that everybody can zerg and say i'm the best!!! look my shinies, me and my 50 buddy did kill a squirrel for get it!

    open world content are most of the time... unbalanced and far to be fun, since it's always end in zergfest, where you know nobody and simply get instant gratification. FATE with a bit work, can be a nice open world content, but it will need more work on it. but well, some simply love this sort of junk. *shrugs*
    (6)

  2. #122
    Player
    CelestePinke's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    87
    Character
    Celeste Md
    World
    Goblin
    Main Class
    Samurai Lv 80
    Kudos SE. The changes to the hunts were greatly needed. Maybe it's just me but the hunts became out of control with people camping in spawn locations. Mad at people for pulling earlier. The B ranks were easily able to be soloed. Yet most just wanted the seals and not a challenge. I soloed a few as WHM and all of them as BLM with my trusty chocobo at my side. So it took around 8 to 9 minutes but I earned my seals.
    (6)

  3. #123
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LadyVal View Post
    Not hypocritical; my post wasn't written sarcastically. I was blunt. Not passive aggressive.
    point was he was only trying to help and you slapped him in the face because of it.
    (1)

  4. #124
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zumi View Post
    I don't like the changes at all. They slowed the amount of seals you can get because you can't farm Bs anymore all day long. Going to be a much longer grind now to get allied seal items.

    Think of it this way you killed on average 3-4 Bs for every 1 A because the B would spawn about 4 times before the A would ever spawn again. This is a lot of seals lost per day I don't know how anyone would think this is good.
    It is good for people are not in top Hunt Linkshell, early puller, getting to the mark too late, or never getting any mark to stand a chance between the zerge fest.

    With this changed, hunt are met to be done in light party or with a few friends without the stress, or do them as your own pace without missing out. It give everyone a chance to do it. Not like before where you have to fight over B Rank Mob and A rank if someone pull early.

    Overall good changed, but the side effect is that A mark will now become even more popular and down quicker. So many competition for A mark that there will always be early puller and high chance of not getting anything if you take the none cap sand route.
    (3)

  5. #125
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Blackheart View Post
    point was he was only trying to help and you slapped him in the face because of it.
    I personally don't see how it was trying to help when I mentioned in the post he quoted of mine that I wasn't sure if exp was considered a reward or not and if it was considered a reward my entire idea/question would be moot. Especially adding "lol" to the end.

    I'm not going to derail the topic anymore, I'm not going to defend my view on something like this for so long.
    (0)

  6. #126
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    let's be real... hunts were good for the casuals from the beginning. casuals can do hunts 2 hours a day and make about 200 seals, with ANY party since they barely require minimum iLv. It's very casual-friendly.

    most people who were complaining about the hunts are the Coil raiders who said SE is giving away i110 to everyone and make their Coil less important so they have to stop it even though it doesn't make their gears weaker or affect them directly. and so what if people only do hunts instead of raid with you? you already have your static team and if those casuals stop hunting and want to join your raid you'll kick them anyway due to their iLv lower than 110 or whatever.

    I'm a casual and I enjoy hunting. all you're doing is like trying to stop the food stamps because you don't want poor people to have food like you have because you work harder.
    (4)

  7. #127
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by giantslayer View Post
    Hunts were never meant to be giant gear piñatas that everyone fought over. They were supposed to be rewarding, yes, but they were also supposed to be challenging. Mobs of 30 people decimating B ranks in 10 seconds or less was not what Yoshi had envisioned.
    What is puzzling is that SE just do not get why the HUNT was totally broken in the first place. People do these because the reward is just way too good, beyond good, it is FANTASTIC, and for hardcore players, it is beyond AMAZING to simply zerg these baby jesus to oblivion for the piñata candies to upgrade all their gears to 110.

    It's great they change the way B rank works since now, casuals have some way to earn seals without having to rely on HUNT party zerg-a-thon, though only rewarding them with seals is counterproductive since it's not helping them getting closer to their basic level 90 gears. The A and S rank is still a problem - they should simply eliminate tomes reward from these as well. And put daily seals reward to duty roulette. This will encourage ALL players to go do more duty roulette since it will boost their daily allied seals intake. The casuals get more boost to help them catch up to 110, the hardcore will be more than happy to add more seals, and more people will at least do daily roulette and help lessen the "OMG Gotta Do A Train Hunt!!" mentality.
    (1)

  8. #128
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Solo players can now earn Seals at a steady pace, enough for one i110 every three weeks. Dedicated huntmaniacs can still zerg about for infinite seals, just a bit less than they used to. Players are now encouraged to do hunting content at closer to intended group sizes.

    The A-rank competition doomsday scenario will only happen if players continue to treat group hunts as a be-all end-all for progression. I guarantee you that zerging being taken away as the only method to hunt, along with the proxy nerf to big group hunting rewards will disperse a lot of competition on its own. Hunters will likely also disperse and...*gasp* do other things when their targets are on their 2-3 hour cooldowns.

    It is still a perfectly viable method for players wishing to specialize in it, and still far better than any other content we have for gearing up without a static.

    The unfortunate end of this is that the majority of the playerbase still has no reason to do harder things like Ramuh EX.

    This is on the saner end of system changes they could make without totally breaking it over their knee or making it impossible for server-wide efforts to participate. I'm sure some people will continue to complain that they're getting less seals in a zerg now, though, because they can't flash-mob B-ranks in between A-ranks.

    EDIT: And hopefully we will see more efforts to spawn S-ranks during downtimes, as well.
    (3)
    Last edited by Krr; 08-19-2014 at 03:50 PM.
    video games are bad

  9. #129
    Player
    Khyra's Avatar
    Join Date
    Dec 2013
    Posts
    85
    Character
    Khyra Katze
    World
    Cactuar
    Main Class
    Paladin Lv 80
    More downtime means less time spent doing other things, not more. A's will still be spaced out such that if you go into a dungeon you will miss some, and now its slower to get seals so people will spend more time hunting not less.

    (And gotta love all the people who are like "this change is OK with me, I already upgraded a full 110 set" or "already got 10 sands", etc....)
    (6)

  10. #130
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    498
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LadyVal View Post
    I'm not going to defend my view on something like this for so long.
    (1)

    "Well, it's no Vana'diel, but it'll have to do..."


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