it recall me some argument we had with AK/CM speedrun...
anyway, the trouble with the hunt it's mostly because it's totally wrong, i will be more clear, it's not adapted to this freaking game. we are more of 5000 player per server
we do have 16-17 area. let's say only 1000 people are doing hunt, on 17 area, it give 58-59 people if they are evenly dispatched.
how can you expect monster that tuned for solo and small group to be enough for this much player? even rank S are probably destroyed by this many player.
what amaze me, it's how SE didn't think at this before add this system. how they can have deploy this without take in account everything that did happend until now, i means people zerging FATE or trying to get the most efficient way to get the best reward the fastest.
i means you need to be beyond naive to think that people will not zerg open world content with this much people per server and with this much reward. and the most amazing is the fact that the FATE's hater are most of the time the one that love the hunt the more. (when hunt are boss FATE without UI.)
instead to listen to people asking for feature totally not adapted for the game and try to please them by adding feature unbalanced and more important not enough for the whole population. why they haven't used for the daily/weekly part the leves system instead to use this horrible dailit lockout that a pain for most player with small playing time.
why they haven't added the FATE mark from the daily into the form of Faction leves, that you make pop for a group of people. instead to force us to wait 2-4 hours for some of the mark.
why they haven't push more this system, since they have release the alliance system (finally) by adding leves that recquire alliance for be beaten? it will have help to make the community lively and less toxic.
no instead we get NM in open world that everybody can zerg and say i'm the best!!! look my shinies, me and my 50 buddy did kill a squirrel for get it!
open world content are most of the time... unbalanced and far to be fun, since it's always end in zergfest, where you know nobody and simply get instant gratification. FATE with a bit work, can be a nice open world content, but it will need more work on it. but well, some simply love this sort of junk. *shrugs*