most of the people enjoying the hunt (i don't talk of the one doing it because it was the best way to get almost everything) do like it mostly because it's instant gratification. no risk involved since done in zerg and maximum reward for the small fight.
people talking of the community or competition only do this for what? the reward... stop trying to make yourself look like a saint. they are like everybody that want them shinies...
what amazed me, it's the fact that a loooooot of the people that love hunt, are actually part of the people that hate the most the FATE, when all they do it's FATE under the form of the hunt.
other point, competition into a game like path of exil with it ladder it's good, but competition into FF14 are...sorry to say this non existant. competition means everybody have the same chance, start with the same setup... here is not the case, depending of the your connection time, the number of people into your ls hunt and such you will be the best. when actually it's your ls hunt that is the best not you! is not a competition it's simply a bragging rights feature!
by the way, this change don't solve anything, they don't listen to the people, they simply want to stick to them plan, raid > all... when it was possible to do stuff very nice with the hunting. but no, open world lover was there crying, we need open world stuff in a world over population and too small for the population per server. they have wanted nm back, when this feature was always the source of drama and cheat.
no use of the leves, faction leves or fate already present for make it more deep. nah, let's stick to the plan to make it an activity with instant gratification (by allowing zerg)
I did. They have 5-sec spawns, don't attack unless provoked, require less contribution to get credit, and don't drop rewards.
Unless exp is considered a reward, it seems like it would be super easy to party with someone who can solo a B rank and just sponge up the exp without getting aggroed, and having that large source of exp respawn every 5 seconds.
If exp is considered a reward though, this all is moot.
As and Ss are still a issue.
And the daily bill rewards are still a joke. Considering they even have FATE camping on them. Now you can just do your B marks in peace, literaly farming 5 seals each 5 minutes, which is not good. A ranks are going to be completely killed by parties and forget about calling, this competition now means the end of all LS and the lucky party finding an A is going to be lucky, not to mention S ranks.
Why cant SE just make things good for once and just remove this whole hunt system till it works as it should, as intanced party claimed, party triggered, leve-esque content for premade parties or solo.
Most people who complained did NOT complain because they wanted to solo these mobs. They complained because people were consuming the content in a way obviously not intended by SE. Now you can blame SE for their oversight (great rewards+little effort+fast earnings=lazy player bandwagon). But stop blaming people for saying 'uhh...this should probably be fixed' for saying something. 100's of people should never have been decending on any of these mobs, but especially Rank B's. The Daily hunts really SHOULD have rewarded more Allied Seals for the effort (the horde could probably kill 1-2 A ranks and 4-6 B ranks in the time me and my chocobo sat waiting on a 2 Allied Seal FATE to spawn).
The bigger complaints about the hunts though, were that they made many other activities in game pointless. Why do your daily roulettes if Hunts=better faster rewards? Why do Frontlines, if Hunts=better rewards? Why do CT?/ST?/Coil/EX primals...all this content, was being ignored by LOTS of people in favor of 'the Hunt'. And it was effecting those NOT hunting in the form of long queues and/or less people looking for groups in PF etc.
I don't blame people for riding the 'gravy train' Especially when most of us knew it WAS a gravy train, and a Nerf HAD to be incoming. (Really, folk like me saying it should be changed had far less effect on it actually being changed than on SE seeing people like you, and many others go from sub ilvl 100 to almost ilvl 110 on multiple jobs in less than a month and going ...well need to fix that a bit. They watch player trends/queues/progression in game (and probably in this contents case, even GM griefing reports), and based on that decide whether to open or close the faucets). But really, you have yourselves to blame far more than those of us who said 'uhhhh SE is this how you wanted hunts to go?'
Lastly, looking down on people who didn't abuse the hunts and saying 'you poor dears, I'm so glad I got what I wanted' doesn't matter. My gear is more than fine as is on my character. I'll earn my gear and it's upgrades in due time....and I didn't spend the last month doing content in a way that is about as exciting as watching paint dry to do it.
Yeah, see. On the one hand, yes I play an MMO to play with others. That does NOT mean I want to always play with others. But the bigger problem with hunts was never 'playing with others' I have had a blast playing with random other people when we would duo/trio/lowman a B mob we all happened across. Or the PLD I saved from certain doom who was out soloing a B rank and about to die...I didn't even engage the mob first, I healed the random pld I don't even know, then attacked...ask keeping him alive, and able to earn his seals from his find was more important to me than if I got full credit. The problem many people have with the hunts, is how many 'others' they have to play with. And/or the arbitrary rules each server/group came up with for killing each set of mobs. In my case, it was just too many people, and spamming medica II/cure III really isn't my idea of fun.
Still, I don't like that they are now serving b's up on a platter with no 'hunting' involved. I wish they would have kept them on their hourly timer, and then made all the other changes.
If I recall, you are playing FF14, which encourages OPTIONS, and pretty much a "solo" mmorpg your first time around to level 50 with a few dungeons and trials that you cannot solo on your own. And this is why this game to me is great, it gives people OPTIONS on how they want to consume the contents. Until Hunt pretty much render any other options pointless since the only activity with the most reward for your time is to hop in the HUNT ZERG train, or you will be left behind.
And if you consider "Hunting Party" is your way of interacting with others as a form of social interaction, then you are delusional. It is a mindless zerg party, where is the next pop, warp, PLEASE HOLD!!!! INCOMING!!! OMW!! DON'T KILL, RESET!! Zero tactics or strategy involved, just kill it fast, move to the next A ranks. I rather have everyone forced to do some sort of "group teamwork activities" that require some semblance of tactics.
I don't see why you can't get the same rewards as before, you cannot spam the B rank anymore, since it does not give ANY rewards if they are not on your daily list. Killing five of these a day is not going to be the most effective way to farm tomes, but those little rewards could help a lot of new players catching up. If the real reasons for Hunt is to help returning players to catch up with their basic entry level 90 gears, then they should reinstate the tomes reward for B rank. It will supplement other means of getting tomes and helping the casuals to catch up a bit faster so you don't have to deal with level 65-72 trying to kill content that are too difficult.
This is where you are wrong, I have no problem getting A's, and the reward is just beyond amazing, it's broken.... It was not as bad before since you have the B's mob to stall some party. Now the A's and S's are the only options, and everyone will just do these, only the casuals will do B's now. If the Hunt Train for A rank was crowded before, now it's exploding to eternity with more people will feel entitled and demand everyone to wait for their alliance of 24 people as well...
Last edited by Luvbunny; 08-19-2014 at 03:34 PM.
Hunts were never meant to be giant gear piñatas that everyone fought over. They were supposed to be rewarding, yes, but they were also supposed to be challenging. Mobs of 30 people decimating B ranks in 10 seconds or less was not what Yoshi had envisioned.
My favorite analogy for hunts (pre-patch) is that they were Walmart Black Friday sales for gear. Giant mobs of people fighting and bickering over cheap stuff. Now we are seeing the sense of entitlement come out. Basic human nature, really.
Why change the hunts? How about because the hunt experience has not really played out the way the game's creators intended? How about for the sake of game balance? You think your desire to spend all day long farming B's for 5 seals a pop is a better reason to leave it the way it is?
|
![]() |
![]() |
![]() |
|