Hunts were never meant to be giant gear piñatas that everyone fought over. They were supposed to be rewarding, yes, but they were also supposed to be challenging. Mobs of 30 people decimating B ranks in 10 seconds or less was not what Yoshi had envisioned.

My favorite analogy for hunts (pre-patch) is that they were Walmart Black Friday sales for gear. Giant mobs of people fighting and bickering over cheap stuff. Now we are seeing the sense of entitlement come out. Basic human nature, really.

Why change the hunts? How about because the hunt experience has not really played out the way the game's creators intended? How about for the sake of game balance? You think your desire to spend all day long farming B's for 5 seals a pop is a better reason to leave it the way it is?