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  1. #1
    Player
    Victorixvii's Avatar
    Join Date
    May 2014
    Posts
    90
    Character
    Jess Victorix
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Hey there guys first time posting here (been lurking for abit now lol) what is considered good dps numbers for 101 monk with 110 solderiey wep? apparantly im doing around 280-300 but im thinking i should be pushing 330+ any pro monks able to give some advice?
    (0)

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Victorixvii View Post
    Hey there guys first time posting here (been lurking for abit now lol) what is considered good dps numbers for 101 monk with 110 solderiey wep? apparantly im doing around 280-300 but im thinking i should be pushing 330+ any pro monks able to give some advice?
    Going to need some more context here. You should be able to hit around 420+ sustained on a dummy. Depending on the fight the general mark changes though.
    (0)

  3. #3
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Victorixvii View Post
    Hey there guys first time posting here (been lurking for abit now lol) what is considered good dps numbers for 101 monk with 110 solderiey wep? apparantly im doing around 280-300 but im thinking i should be pushing 330+ any pro monks able to give some advice?
    280 - 300 sounds very low for most any fight as MNK. Probably missing auto-attacks or doing a very fundamental flaw in the priority system for MNK if your numbers are true. For that gear, assuming no deaths and not holding DPS for 2 Honeys or Shriek or whatnot, I'd predict:

    T6 - 330 - 370+ depending on how screwed you get with Devours
    T7 - 330 - 370+ depending on how screwed you get with Shriek
    T8 - 375 - 450 depending on duties and if another MNK gives you Dragon Kick. 450 would be doing nothing mechanic wise + Bootshine instead of Dragon Kick every rotation, 375 would be doing normal rotation and hitting mines + multiple towers.
    T9 - 270 - 300+ (assuming no breaks in the parse, IE counting start of fight to end of fight)
    Training dummy - 420ish as stated by Noctis, or pretty close to it

    The fun thing about MNK is every piece of gear you get makes a decent difference since their baseline damage is so high.
    (2)
    Last edited by Sleigh; 08-19-2014 at 01:05 PM.

  4. #4
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I can do 300-350 on T9 but you gotta maximize your up-time on the boss. When the group is stacking for Heaven's Fall, don't stack with them, keep bashing the boss as soon as it becomes attackable but avoid dying to Heaven's Fall at the same time. When the group is stacking in front of the boss for the final phase, don't just stand there with them. Get all your positional bonuses but still be where you need to be when you need to be there. It requires a lot of movement and decision making on your part.

    Yet despite all this crap you have to go through, my SMN and BLM can pull similar or higher DPS than my MNK and they are actually a bit lower geared. Unless you must play a melee, just hang up the melee job, especially MNK. If you like looking at big DPS numbers for dummy fights like T9 then you can play MNK there but that's about it. I would say SE needs to at least do something about Requiem but I don't even really care anymore, SE can do whatever the heaven they want.

    Quote Originally Posted by Victorixvii View Post
    Hey there guys first time posting here (been lurking for abit now lol) what is considered good dps numbers for 101 monk with 110 solderiey wep? apparantly im doing around 280-300 but im thinking i should be pushing 330+ any pro monks able to give some advice?
    As for advice: as long as there is a target that is hittable, you should be hitting something. If you're standing around doing nothing or running around more than you absolutely need to be cuz you're afraid to screw up and die, then you really should be playing a ranged job. Careful when using abilities that don't advance your forms, they can cause you to unnecessarily lose your Lightning, particularly during mechanics where the boss becomes temporary invulnerable.

    Since you already have your 110 weapon, you should already know the basics of MNK rotation. Any changes you make to that is not gonna significantly affect your DPS. Unless, of course, you got your weapon through mindless HUNTS or with another job and therefore don't know the basic of MNK rotation. In that case, there should be plenty of info in the first few pages of this thread.
    (1)

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