^ you can change key-bind of hotkey 1-9 in option....
Change it to Q, E, R ,T, F, G, X, C, V, Alt+..., Shift+...., Ctrl+.....

^ you can change key-bind of hotkey 1-9 in option....
Change it to Q, E, R ,T, F, G, X, C, V, Alt+..., Shift+...., Ctrl+.....

While I could do that, the keys would be all over the place.And I don't have the best memory so having the numbers seems right to me. Besides, the point is to maintain movement management by the left hand and skills usage by the right.
You don't really need to remember them. When you are used to, your fingers will move "by themselves". It is something often referred to as "muscle memory" in here. And you have access to more keybinds than with the numeric pad.
Question about T6: just tried yesterday, even if we manage to kill the central bulb quickly enough, I feel like not dpsing as much as I can. The fact is that I am not sure about my position as the bulb is right at the same place as Rafflesia. How do you see your position with respect to the central bulb?



I don't think I could stand doing keyboard-only controls in this game. I did so for years with FFXI, but it worked there because most jobs would stand still 90% of the time, and combat was at a much slower pace. I kept both hands on the home row, WASD for movement, IJKL for camera, Alt/Ctrl+1-= for macros. With all the movement and camera tweaking and faster-paced skill use here, I don't think I could do that here. If you're going to stick with this control scheme, you might consider binding some keys to the gamepad D-pad functions, and/or to moving up and down through the enmity list. The enmity list makes for much better targeting in a lot of situations, and up/down is nice for targeting party members when you don't want to think about what F# they are.
That being said, I'm with the others. WASD for movement, keybinds on keys close to WASD, mouse for camera controls and clicking, and if you've got some extra buttons on it, that's handy too. It really doesn't take that long to get used to. I have a hard time thinking of what's bound to what because my fingers just know where to go. Have to look up the names of a lot of my skills when I want to talk about them, too, for the same reason. Really, any control scheme you exclusively use feels pretty natural after a week or two.

Just a fore-note: I'm not discounting anything anyone has said. You've all given some valid points and I do appreciate the input. ^^
Initially you do need to remember them, especially if you're assigning a bunch of skills at a time. The "Q, E, R ,T, F, G, X, C, V, Alt+..., Shift+...., Ctrl+....." keys would work, of course, but it's not as intuitive as the NUMkeys. As I mentioned earlier, this set-up would be for someone who's transitioning from an exclusive controller scheme to a keyboard+mouse scheme. The numbers are just a hell lot more intuitive than the all the keys aforementioned. It's like how on the gamepad mode the skills on-screen mimic their positions on the controller. This is a lot more than just a visual aesthetic, it aids "setting up muscle memory" so to speak.
The hotbar as well is a horizontal line, just like the 1-9 keys they're originally binded to. It's a visual aid.
However, the issue with the 1-9 keys is that I can use them a lot more easily with my left hand which should stay mainly on WASD for movement. Therein lies the reason for using the numkey in its stead. It's all the way to the right, near the arrow keys. Perfect for my right hand.
Well, you might not be able to play with a controller scheme, but it's the one I've learned to play with and it's the one that feels most comfortable to me. I'm not the only one who plays on a controller(cue the console players) so I know I'm not alone in this sentiment. This set-up, while fundamentally different(you have access to A LOT more keys so there's less of a need for trigger holding) is a lot more close to the controller scheme.
The reason you have difficulty remembering what's assigned to what is just because you're relying solely on muscle memory to help you make choices. There's no real on-screen visual aid to help you place them on your keyboard(just imagine how messy that would look on-screen).
As for the cycling through enemies, this is where all the keys mentioned earlier(Q, E, R ,T, F, G, X, C, V) could come into use.
Keeping skills close to the WASD is optimal for someone using a mouse.
I understand why some people are put-off by the idea of abandoning their mouse for a keyboard set-up. You've become used to them so it just feels wrong, but this is honestly just as versatile(in my case it's more versatile, but I'm arguing for a neutral position).
The mouse offers more accuracy with target selection, but that's just about it tbh. And while this game definitely has a pace to it, it's nowhere near "fast-paced". . FF14 is, at best, mid-paced. Fast-paced would be a hack-and-slash game like vindictus which requires the precise control a mouse offers.
As you said though, with enough time, you'll become used to any set-up. This is true for just about everything so whatever control scheme is your preferred, who am I to sway you from it? ^^
P.S. I forgot to mention that I play on a laptop. The last time I used a mouse was... well it's been years... I just don't have a need for them anymore as the trackpad works just fine. Lounging on a couch is a lot more simple if I don't have to keep one hand to the side as well. I've tried it the mouse thing but the only place one can get comfortable is on a flat surface, like a desk. But who uses laptops on desks anyway!?![]()
Another solution is to still play with a controller then.

Ah~ You probably missed my first post on the issue. I don't have one anymore. I sold it along with the console(it was an xbox 360 controller). I could invest in another one, but I don't have that kind of cash laying around. ^^
I don't know honestly. This is where I got it from. http://www.reddit.com/r/ffxiv/commen...accuracy_caps/
What do you think of this rotation with fracture? It's from the old MNK thread... old.
Dragon Kick.....Twin Snakes....Demolish.....Touch of Death....Fracture
Bootshine.......Twin Snakes....Snap Punch
Dragon Kick.....True Strike....Snap Punch
Bootshine.......Twin Snakes....Demolish.....Fracture
Dragonkick......Twin Snakes....Snap Punch
Bootshine.......True Strike....Snap Punch



That must be a 2.0 rotation, by current MNK tools there are too many flaws in that rotation.I don't know honestly. This is where I got it from. http://www.reddit.com/r/ffxiv/commen...accuracy_caps/
What do you think of this rotation with fracture? It's from the old MNK thread... old.
Dragon Kick.....Twin Snakes....Demolish.....Touch of Death....Fracture
Bootshine.......Twin Snakes....Snap Punch
Dragon Kick.....True Strike....Snap Punch
Bootshine.......Twin Snakes....Demolish.....Fracture
Dragonkick......Twin Snakes....Snap Punch
Bootshine.......True Strike....Snap Punch
1. No PB to start.
2. Dragon Kick to start, when starting a no form attack string you use Bootshine since there's no positional requirement for the 150 potency.
3. Demolish falls off really bad.
4. Too long a delay to get into GL3. ToD is pushing it before you have GL3, Fracture is just excessive even with B4B/IR up.
5. Twin Snakes doesn't need refreshing that frequently, it always lasts a two full rotations plus a DoT.
6. Fracture costs too much TP and is more trouble than it's worth. In many fights it's fine TP wise, but try using it constantly T6-8 and you'll go dry (T6 depending on strategy).
If you're just ramping up without PB, stick with BS > TwS > Dem > DK > TrS > Snap > BS > TwS > Dem, with ToD used either after Demolish or after the 2nd Snap Punch (buffs will still be up).
I was discussing this rotation with a friend. Haven't crunched the numbers yet, but the theory is to maximize Bootshine crits in Perfect Balance:
BS or DK>Twin>DM>ToD>DK>>>(BfB)PB>BS>BS>BS>BS.....from there, resume normal rotation.
We could wait till GL stacks are full and then start but what are everyone's thoughts?
******Edit*****
Now that I think about it.....not a good idea. GL stacks will reset after PB wears off. :/
Last edited by Klandestineone; 09-01-2014 at 07:55 AM.
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And I don't have the best memory so having the numbers seems right to me. Besides, the point is to maintain movement management by the left hand and skills usage by the right.





