Results -9 to 0 of 545

Threaded View

  1. #11
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gormogon View Post
    Half of the things you question is something you see and notice leveling and if you didn't that's pretty hilarious to me. I can go on but there's no point since I already explained why you're trying to make this a thing.
    Quote Originally Posted by Gormogon View Post
    If you need parsers to know a rotation then I really feel sorry for you.
    I disagree, summoners can easily go from 30 to 50 with only Miasma, Bio, Bio 2, fester and a pet. 99% of the content before coil simply melts too quickly to need anything beyond that, whilst the fraction of content that does have enough HP to stand up for more than a few minutes simply requires that you stay alive for the ride. Note that dots do not show up in the combat log, also keep in mind that all single target dot damage is compressed into a single flying text element, there is no way of telling if a particular dot tick critted. Due to the lack of precise timing with dot ticks it's also borderline impossible to weigh up the merits of more subtle elements of SMN play, 'should I be using shadow flare on a single target or should I only use it with swift cast', 'is Miasma II worth it's GCD?', 'Does contagion make it worthwhile?'. These seemingly minor details have a huge impact on a SMNs potency and they are not things you will learn whilst levelling.

    Quote Originally Posted by Gormogon View Post
    Fights are mechanic oriented which is the reason why all guides revolve around explaining abilities and rotations over YOU NEED 400 DPS ON EVERY BODY AND 350 HEALS PER HEALER.
    Again, I disagree, Turn 8 is a timed DPS race with dance dance revolution elements mixed in for good measure. Whilst as far as Turn 9 goes, the first phase rewards ever stronger DPS, phases 2 and 3 will effectively wipe you if you don't kill the adds before the mechanics progress on, whilst phase 4 is strictly timed with a hard enrage that will test a group still in the process of gearing up. Savage coil dials everything up to 11, it honestly makes Turn 5 look like Tam-Tara.

    Quote Originally Posted by Gormogon View Post
    Sorry but the end game environment has changed a lot since 2.0 and the offenders are end game difficult increases mixed with the type of environment parsers create. I've put up with it so much that it has gotten to the point that I'm willing to avoid end game raiding because of it now. I tolerated that bs for well near a decade and it has never changed and all meter enthusiasts don't ever bother to make the end game environment any better.
    I suspect the problem isn't parsers in general, but rather the people you played with.

    Quote Originally Posted by Gormogon View Post
    Those players downing savage coil are actually putting effort. If you actually take the time to realize that they put in hours upon hours every day doing savage coil. They put that time checking and testing mechanics that need to be tackled. It's the reason why it's possible to be downed.
    And part of the process of checking and testing mechanics in Savage Coil is digging through parser output to understand what they need to be achieving to clear the content.

    Quote Originally Posted by Gormogon View Post
    Yet you go and overshadow all that hard work people doing savage coil by mentioning "parsers". It's pretty sad from my pov that you would do that.
    A) I would wager that every single party making serious progression (as in managing to push a turn to at least phase 2) in savage coil will have at least one parser, the majority will have everyone parsing quite honestly. And for the PS4 players? They will be using parser info from someone else in the group. This isn't me speculating. This is the cold hard truth, I can only apologise if it hurts you.

    B) If you think using a parser 'trivialises' the time, effort and sheer willpower that goes into committing a serious amount of time to clearing a Savage Coil turn, you are rather mistaken.

    Ps, don't take the discussion and differences in opinion too much to heart, lets keep this as an enjoyable debate please?
    (2)
    Last edited by Sebazy; 08-12-2014 at 06:19 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~