Page 32 of 55 FirstFirst ... 22 30 31 32 33 34 42 ... LastLast
Results 311 to 320 of 543
  1. #311
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gormogon View Post
    You can actually see the kind of damage your auto-attacks, dots, and abilities do w/o buffs. You can numbers crunch from there.
    Sorry but i am no cpu that can "crunch numbers" like that on the fly.
    (0)

  2. #312
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Gormogon View Post
    You can actually see the kind of damage your auto-attacks, dots, and abilities do w/o buffs. You can numbers crunch from there.
    The game doesn't inherently give you any way of telling how much damage your DoT effects do. If you used a parser you would be able to tell though. Why are you even commenting in this thread trying to say content doesn't need it when you don't even do high end content to know whether or not it would be needed? You haven't even beat T6 but you claim to know that people don't need to parse for savage T9? You're basically being an armchair quarterback for a game you have no actual knowledge of (the game being relevant endgame raids.)
    (2)

  3. #313
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Appleh4x View Post
    The game doesn't inherently give you any way of telling how much damage your DoT effects do. If you used a parser you would be able to tell though.
    This is actually false, all parsers currently have no way of getting DOT damage and instead calculate an estimate, this is the reason people get slightly different results in parses for the same encounter.
    (0)

  4. #314
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by SongJoohee View Post
    This is actually false, all parsers currently have no way of getting DOT damage and instead calculate an estimate, this is the reason people get different results in parses for the same encounter.
    The parser with FFXIV in the name simulates DoTs the one that is three letters actually gets the damage from in game memory. Anyone serious about parsing uses the latter, people only use the former for plugins like that crap radar
    (0)

  5. #315
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Buff_Archer View Post
    And now that I think of it, why do we even have training dummies but no in game DPS meter, that's like having a car with no speedometer.
    However, I understand the desire to know how much damage you are outputting, and while it will take some time, we’ve been discussing making it so striking dummies measure DPS as well as whether we can add a training activity for new players where you’ll have to deal a certain amount of damage within a certain time. This is how we've decided to address an official DPS meter.
    http://forum.square-enix.com/ffxiv/t...806-04-2014%29

    Quote Originally Posted by Appleh4x View Post
    stuff
    Maybe you should edit it before someone report it.
    Praising a not allowed tool and so.
    (1)
    Last edited by Felis; 08-11-2014 at 09:30 PM.

  6. #316
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Appleh4x View Post
    The parser with FFXIV in the name simulates DoTs the one that is three letters actually gets the damage from in game memory. Anyone serious about parsing uses the latter, people only use the former for plugins like that crap radar
    No it doesn't. If you look in-depth into someones parse it even says "Simulated DoTs (Out)", all the dots do the same damage when in-game they have some slight variation like every attack, with adjustments made depending on which buffs and debuffs are up.
    (0)

  7. #317
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Gorgomon trolling another parsing thread when he has zero idea what end game is actually like? Not surprised, It's like I've seen half a dozen threads where he does this.

    In each thread it's the same thing. Fight's are just mechanics so it's not that hard and you don't need ridiculous dps! Despite the fact that anyone actually doing end game knows how incorrect such a statement is instantaneously. Seriously guys, stop feeding the troll.
    (1)

  8. #318
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by SongJoohee View Post
    No it doesn't. If you look in-depth into someones parse it even says "Simulated DoTs (Out)", all the dots do the same damage when in-game they have some slight variation like every attack, with adjustments made depending on which buffs and debuffs are up.
    This is a quote from the plugin author on Reddit: " it is real data from the game and not simulated. I did some testing in CT and it performed very well, even with 5+ ground aoes running."
    (0)

  9. #319
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Appleh4x View Post
    The game doesn't inherently give you any way of telling how much damage your DoT effects do. If you used a parser you would be able to tell though. Why are you even commenting in this thread trying to say content doesn't need it when you don't even do high end content to know whether or not it would be needed? You haven't even beat T6 but you claim to know that people don't need to parse for savage T9? You're basically being an armchair quarterback for a game you have no actual knowledge of (the game being relevant endgame raids.)

    If you can kill a mob fast enough not to wipe, that means DPS is enough, whether some are lower then others isnt important is it not? in a group the collective is important not the individual. One stronger will compensate a weaker, if all are weak it is a fail, and all will know and if you make it well it means that COLLECTIVELY your DPS was enough for it..the one weaker will sooner or later find out if his or her dps is low or not. No need for parsers for it, right ?

    The end of the story is...beyond all you say is forbidden, ify ou want to use it and are caught using it and banned dont complain...saying parsers are necessary ..sorry they are not.

    Mei
    (3)

  10. #320
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Appleh4x View Post
    This is a quote from the plugin author on Reddit: " it is real data from the game and not simulated. I did some testing in CT and it performed very well, even with 5+ ground aoes running."
    That was in regards to Flaming Arrow and Shadow Flare ticks.
    (0)

Page 32 of 55 FirstFirst ... 22 30 31 32 33 34 42 ... LastLast