Really though, healers aren't OP it's just new players lacking experience. But I would say if anything has pushed healers closer to being, OP it's the reduced stun times. It's making things far, far too easy on healer now. I pretty much never die on whm due to it.. it just gives you so much more breathing room... that and new players making you stun immune within 10 seconds of engaging combat :lol:
Last edited by tehomegaking; 04-28-2015 at 04:15 PM.
I think it's more attributed to bad melee who are like HURR DURR I SPINESHATUR DIVE U NOW right off the bat and occasionally PLDs who don't know how to set up their stun locks. That said a proper PLD stun lock is still the bane of a healer's existence. It's nice that they gave healers so much more room for error though, I really felt for them in the Den.Really though, healers aren't OP it's just bads being bads. But I would say if anything has pushed healers closer to being, OP it's the reduced stun times. It's making things far, far too easy on healer now. I pretty much never die on whm due to it.. it just gives you so much more breathing room... that and noobs making you stun immune within 10 seconds of engaging combat :lol:
Last edited by Atreus; 08-08-2014 at 10:49 PM.
I also was thinking just so.
Healer has the role of healer and tank in the frontline.
Making it the result of healer deprive the role of the tank.
As I like it, I believe my mind's eye.
Healers are not tanks. Once our cd's are up or in a crucial moment Eos dies, we're dead. If a healer is alone, and at least 4 dps who don't diminish return out stuns, and has a tank stunning on them, they're dead. A tank can blow defensives and keep on tanking through all of that. So please stop saying healers are tanks. We have emergency abilities to keep us alive when the shit hits the fan, but we are not immortal gods. Every mmo I have ever played, healers are the same way. I can recall plenty of times in World of Warcraft of me on my Disc Priest carrying the flag from one end of the map to the other with an entire team of enemies on me trying to nuke me down and they never did and i capped the flag.
Or when the enemy team came to kill me in the flag room but I was stacked with 2 other healers and we just kept healing each other up and none of us died and that game has wayyyyyy more dps than this game because in that pvp, majority of the time its only dps and healers on the team, no tanks. sometimes, its even only dps and no healers. The only difference between this community and other mmo communities is that this one whines about it by demanding a change to the game code rather than dealing with the situation. but then again, there are much better pvp'rs in WoW than in FFXIV, hmm wonder why. maybe its because Blizzard encourages player development while SE encourages player baby-sitting. man up.
I hate spending my time running in a circle against Healers. Well actually any caster (I'm a DRG). But hey, if we're playing a ring of roses then it's just a matter of time till the cds are back up![]()
I'm OK with some imbalance (operative word being "some"). I think it keeps it interesting. That said,
What do you think tanks use for added survivability? CDs. When they're down, the tank is done. Vit/Parry probably buys them a few more seconds, but tanks keel over like any DPS once buffs are off. SCH in danger? Just Lustrate and reapply Adlo while Eos tops you off and continue kiting, often indefinitely. Pretty sure this almost inexhaustive combo often times makes you a better tank than tanks.
The argument to "just keep adding more resources until you can overcome them" is weak. I don't think anyone is claiming healers are "immortal". One of the chief complaints is that healers require too many resources to handle. I tend to agree to a point - you probably shouldn't need 5 people (according to your own post) to take down a solo SCH.
Last edited by RavenGrey; 08-10-2014 at 04:58 AM.
I certainly feel awfully tank-ish with Regen, Medica II, and Attunement up while a getting FF'd.
You can if you can stunlock them....or if their PvP cooldowns are down. We don't ALWAYS have all our skills up and ready....maybe that healer just finished soloing 1:1 and now needed time to rest but didn't get it....maybe that healer was pressured and ran 'back to safety' only to find their team not there. Stuff happens.
Still, if the other person also plays their role right, it's a 50/50 who will win. People just get eaten by a healer and automatically think 'OP' ....because the healer didn't lay down and die...you're not going beat down EVERY healer...if you did, then your role would be 'OP'
people wont be satisfied until healers are nerfed down to just that ... squishy healers. then they'll be right back on these forums complaining about they can't take down a base because they keep wiping since their healers die too fast and they can never stay alive. people will never be satisfied.
what's that saying about the grass being greener?
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