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  1. #251
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Teirshin View Post
    Or, gee..... they could have put in a system where everyone gets credit like they do for FATES....... dont think I ever saw people bitching about that in endless threads to how FATES give out seals.

    By putting in a system that's a "first come first serve", I stand by my griefing comment. It encourages the larger hunt packs to go in and reset mobs so they get it and everyone else is left out even if they did get there first.
    You do get three tiers of rewards for elite marks, just like you do for fates.
    Resetting have a tendency to screw over the people that were there first because they no longer get "gold" on the mark, if they get anything at all.
    A-rank "bronze" is 2 AS
    A-rank "silver" is 12 AS
    A-rank "gold" is 20 AS
    (I forget the Myth and Sold for the three tiers of rewards)
    (0)

  2. #252
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nekodar View Post
    You do get three tiers of rewards for elite marks, just like you do for fates.
    Resetting have a tendency to screw over the people that were there first because they no longer get "gold" on the mark, if they get anything at all.
    A-rank "bronze" is 2 AS
    A-rank "silver" is 12 AS
    A-rank "gold" is 20 AS
    (I forget the Myth and Sold for the three tiers of rewards)
    While true, the difference is that on a Fate, you can get there with 15 seconds left and with enough burst dps get gold.

    On a hunt target, if you arent there within the first 15 seconds, you'll get last place or nothing most times, even with a ton of burst dps.

    At this point, the damage is done, and honestly, I fear what SE is going to possibly do to "balance" things.

    Sigh
    (0)

  3. #253
    Player
    KahnyaRedx's Avatar
    Join Date
    Mar 2012
    Posts
    40
    Character
    Kahnya Relix
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Teirshin View Post
    On a hunt target, if you arent there within the first 15 seconds, you'll get last place or nothing most times, even with a ton of burst dps.
    That's because it's based on enmity gained. Burst DPS won't gain the same enmity a warrior running in with 15 seconds left and using Infuriate, Unchained, Berserk, and running their main hate rotation. If a party of 2 warriors can get full credit on an A rank with over 200 people there, I don't see what the issue is. Though we were there from the beginning, there was only 2 of in party as warrior and the mob died in less than 30 seconds. But we still managed to get the full 20 seals, because the enmity is strong with warrior.

  4. #254
    Player
    Trell's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Trell Taskann
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Clavaat View Post

    I'm not happy about the fact that what you described is not a "Hunt", or even an NM in the traditional sense, but that's how it's going to be. Severely disappointing.

    The nugget of hope is that you don't mention B's. It's pretty much assumed you kill those if you find em, they don't give enough to matter on a grand scale.
    Right, I did omit to mention B ranks for that exact reason. Organizational effort to reward ratio and all...
    (0)

  5. #255
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Teirshin View Post
    While true, the difference is that on a Fate, you can get there with 15 seconds left and with enough burst dps get gold.

    On a hunt target, if you arent there within the first 15 seconds, you'll get last place or nothing most times, even with a ton of burst dps.

    At this point, the damage is done, and honestly, I fear what SE is going to possibly do to "balance" things.

    Sigh
    The real difference is that people don't zerg fates like they do hunts. Less people means it's much easier for any given person or group to make the cut.
    (0)

  6. #256
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by KahnyaRedx View Post
    If a party of 2 warriors can get full credit on an A rank with over 200 people there, I don't see what the issue is. .
    So your answer is, be a warrior? That's it guys, we can close the thread. Kahnya just fixed hunts for everyone!
    (2)

  7. #257
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Teirshin View Post
    GM seems to disagree with your "logic" there.....
    And I disagree with the GM. Penalizing players for doing things that the game allows is simply wrong. If you don't want players resetting mobs, you simply take away the mobs' zones. The reason why people reset is because they want their team to be there for the kill, just as with everyone who's already there. Resets keep happening because A) they're claimable by everyone and B) don't have nearly enough HP for everyone to attack it and get full credit. Considering people spend hours upon hours doing these hunts, many not getting full credit or even making it to the mob before it dies, people are having to do what they can to adapt to a broken system until SE decides to fix it.
    (0)

  8. #258
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by JustPlainLucas View Post
    And I disagree with the GM. Penalizing players for doing things that the game allows is simply wrong. If you don't want players resetting mobs, you simply take away the mobs' zones. The reason why people reset is because they want their team to be there for the kill, just as with everyone who's already there. Resets keep happening because A) they're claimable by everyone and B) don't have nearly enough HP for everyone to attack it and get full credit. Considering people spend hours upon hours doing these hunts, many not getting full credit or even making it to the mob before it dies, people are having to do what they can to adapt to a broken system until SE decides to fix it.
    Whether you agree or disagree about the rule it doesn't mean "there is no rule", not everyone is supposed to like the rules, but you have to follow them anyways.
    (8)

  9. #259
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    The real fix to this dilemma (for now) is to simply be considerate toward your fellow gamers.

    If you're all alone (or with a couple friends) and nobody's coming, go ahead and pull. If you're at an elite mark with a group and lots of other people are clearly on the way, show some courtesy and wait a bit before pulling.

    Rather than arguing about which type of griefing has the moral high ground, people should just respect each other and be considerate. Don't be selfish, and most of this problem solves itself.
    (1)

  10. #260
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Thayos View Post
    The real fix to this dilemma (for now) is to simply be considerate toward your fellow gamers.

    If you're all alone (or with a couple friends) and nobody's coming, go ahead and pull. If you're at an elite mark with a group and lots of other people are clearly on the way, show some courtesy and wait a bit before pulling.

    Rather than arguing about which type of griefing has the moral high ground, people should just respect each other and be considerate. Don't be selfish, and most of this problem solves itself.
    But you don't get it. What you're saying about being considerate, goes AGAINST how the system is supposed to work. People being "considerate" is why the system isn't working properly in the first place. The funny part to me, is people wanted open world content like this. Yet many of them, back when they asked, didn't truly understand that THIS is what would happen.

    The system was designed to work with smaller groups, even solo players for B ranks. And at least one reason for that is it's far too expensive to design servers around the load the players are placing on them. Hence the issues with vanishing and such. There ARE solutions to allow that many people in one spot, but I can bet many players would not like it. Imagine if EVE's TIDI was implemented here, how many players do you think would like it? Since it would affect the entire zone mind you.

    Not to mention, when you say don't be selfish, it goes both ways. Saying people should be considerate and wait, is selfish of you.

    It's like using a product in a way it wasn't intended to be used, then expecting to still get support for it. No, you did it "wrong" so you deal with the consequences, not the people who use it right. Because doing it wrong here, is actually affecting those who choose to do it right.
    (9)
    Last edited by ispano; 08-08-2014 at 08:01 AM.

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