Quote Originally Posted by Trell View Post
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I've been pretty adamant about this subject, but this post was reasonable enough to make me lighten up.

I'm not happy about the fact that what you described is not a "Hunt", or even an NM in the traditional sense, but that's how it's going to be. Severely disappointing.

The nugget of hope is that you don't mention B's. It's pretty much assumed you kill those if you find em, they don't give enough to matter on a grand scale. I think the best solution SE can have in this scenario is to greatly increase the amount of Hunts, but lower the rewards for killing in the coming patches. We need to spread the whole thing out. More hunts - Lower rewards would keep the competitive edge while still preventing griefing. Didn't get there in time? No worries, there will be another one elsewhere, possibly even in the same zone. 3 mobs per zone is quite small, especially when some have really long pop windows.