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  1. #1
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Teirshin View Post
    Or, gee..... they could have put in a system where everyone gets credit like they do for FATES....... dont think I ever saw people bitching about that in endless threads to how FATES give out seals.

    By putting in a system that's a "first come first serve", I stand by my griefing comment. It encourages the larger hunt packs to go in and reset mobs so they get it and everyone else is left out even if they did get there first.
    You do get three tiers of rewards for elite marks, just like you do for fates.
    Resetting have a tendency to screw over the people that were there first because they no longer get "gold" on the mark, if they get anything at all.
    A-rank "bronze" is 2 AS
    A-rank "silver" is 12 AS
    A-rank "gold" is 20 AS
    (I forget the Myth and Sold for the three tiers of rewards)
    (0)

  2. #2
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nekodar View Post
    You do get three tiers of rewards for elite marks, just like you do for fates.
    Resetting have a tendency to screw over the people that were there first because they no longer get "gold" on the mark, if they get anything at all.
    A-rank "bronze" is 2 AS
    A-rank "silver" is 12 AS
    A-rank "gold" is 20 AS
    (I forget the Myth and Sold for the three tiers of rewards)
    While true, the difference is that on a Fate, you can get there with 15 seconds left and with enough burst dps get gold.

    On a hunt target, if you arent there within the first 15 seconds, you'll get last place or nothing most times, even with a ton of burst dps.

    At this point, the damage is done, and honestly, I fear what SE is going to possibly do to "balance" things.

    Sigh
    (0)

  3. #3
    Player
    KahnyaRedx's Avatar
    Join Date
    Mar 2012
    Posts
    40
    Character
    Kahnya Relix
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Teirshin View Post
    On a hunt target, if you arent there within the first 15 seconds, you'll get last place or nothing most times, even with a ton of burst dps.
    That's because it's based on enmity gained. Burst DPS won't gain the same enmity a warrior running in with 15 seconds left and using Infuriate, Unchained, Berserk, and running their main hate rotation. If a party of 2 warriors can get full credit on an A rank with over 200 people there, I don't see what the issue is. Though we were there from the beginning, there was only 2 of in party as warrior and the mob died in less than 30 seconds. But we still managed to get the full 20 seals, because the enmity is strong with warrior.

  4. #4
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by KahnyaRedx View Post
    If a party of 2 warriors can get full credit on an A rank with over 200 people there, I don't see what the issue is. .
    So your answer is, be a warrior? That's it guys, we can close the thread. Kahnya just fixed hunts for everyone!
    (2)

  5. #5
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Teirshin View Post
    While true, the difference is that on a Fate, you can get there with 15 seconds left and with enough burst dps get gold.

    On a hunt target, if you arent there within the first 15 seconds, you'll get last place or nothing most times, even with a ton of burst dps.

    At this point, the damage is done, and honestly, I fear what SE is going to possibly do to "balance" things.

    Sigh
    The real difference is that people don't zerg fates like they do hunts. Less people means it's much easier for any given person or group to make the cut.
    (0)