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  1. #71
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shougun View Post
    Which is why I said loot lockouts, social lockouts in an mmorpg is counterintuitive at minimum.

    You go onto groups and practice but this thread has explained why the social lock ruins that prospect for many.
    You can practice with a group as many times as you like. Very likely if you need practice on T9, you have overcome the other turns and have that week to do it. If you don't have the time to practice that week, then please look forward to the next patch.

    Loot lockouts do not solve the entire server beating it much...much faster if it was a thing and then people complaining about they have nothing to do till the next Coils hits. There is suppose to be content that not everyone can beat at it's prime, that is the intention of the design and from I see, it is working pretty well. I would hate seeing people walking around in High Allagan weapons if they did almost nothing to deserve it. Granted you can do that now if you are willing to leave your 8th member out that week, but most groups don't carry in someone. It would definitely be a thing however if they released the locks.
    (1)

  2. #72
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shougun View Post
    Which is why I said loot lockouts, social lockouts in an mmorpg is counterintuitive at minimum.

    You go onto groups and practice but this thread has explained why the social lock ruins that prospect for many.
    There is no actual type of lockout. As mentioned, the only lockout you experience is from someone not wanting to make another character. If they really wanted to play with their group and another group this is so easy to do, especially now with easy ways to gear up quickly.
    (0)

  3. #73
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Makado View Post
    There is no actual type of lockout. As mentioned, the only lockout you experience is from someone not wanting to make another character. If they really wanted to play with their group and another group this is so easy to do, especially now with easy ways to gear up quickly.
    The time investment alone makes it unfeasible as an option. In the process of trying to level a second character you'd end up falling behind with your current character because current end game is designed as a massive time sink. The only reason to make a new character is to casually try out other race models or for mules to hold onto items.
    (1)

  4. #74
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    At this point, with hunts, they could just remove coils lockouts completely (and, eventually, implement a loot system limitation like the one in the CT/ST).

    Lockouts were fine when people at 50 were only playing for coils, but I'm pretty sure it's no longer the case for most people who are still playing FFXIV.
    (0)

  5. #75
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Velhart View Post
    You can practice with a group as many times as you like. Very likely if you need practice on T9, you have overcome the other turns and have that week to do it. If you don't have the time to practice that week, then please look forward to the next patch.

    Loot lockouts do not solve the entire server beating it much...much faster if it was a thing and then people complaining about they have nothing to do till the next Coils hits. There is suppose to be content that not everyone can beat at it's prime, that is the intention of the design and from I see, it is working pretty well. I would hate seeing people walking around in High Allagan weapons if they did almost nothing to deserve it. Granted you can do that now if you are willing to leave your 8th member out that week, but most groups don't carry in someone. It would definitely be a thing however if they released the locks.
    The issue with the social lockout is that it drops those people from practicing from the actively sought practicing list, this is particularly hurtful for FC with not exact numbers- someone is bound to be left out (compounded when they actually want to use that knowledge). Forcing players to wait weeks till the next new content so they can do old content shows how bad the lockout system is. Besides its not like all these people who have trouble forming a static, for the number of reasons will actually decide that content is for them, being able to decide if it is for them is important- "wow this stuff is hard! Waiting till Echo baby" "lol this is awesome, thanks for the invite, that was so challengingly fun!". Carrying someone in the hardest content in the game is not really an issue for except the most generous and skilled groups, or groups selling runs. If selling runs hurts SE feels they can stop it without setting up social locks. If helping others is an issue then I don't know why this is called an MMO, should call it an MSO with really well made AI to abuse at your convenience, if you can meet their erroneous time schedules and social locked drama.

    Loot lockouts do keep the loot 1 per week, or small other variations as suggested. People running through the content faster per week is not an issue, a few more people getting in earlier may happen but that should not be an issue*. Sure a few more people will not be left out but that - is the point -. As said before and said your self, most groups will not accept a dud player because it isn't that easy to drop people - at least until they are geared from the content themselves, which you showed issue to them helping others. Just make that gear synced down then, "but the point is for them to use the gear to make their own runs easier, not anyone elses- never share".

    *I thought it was a joke before, but it seems like what a person said a few pages ago is actually closer to the truth- its the snowflake lock system, it seems the most popular issue against removing lockout but implementing loot lock is that they want systems in place to prevent others from joining in. I will never support the snowflake ideology. It is sad, imo, that the main proponent against removing the lockout but keeping a system that ensures SE has dev time for content is "I don't want other people to be able to do what I'm doing" - considering that every person that has a group is not available for another group, and that having static practice times across the globe of players is like trying to walk a cat. Why require the social stress for something that doesn't need to be, except to apparently make it so less people can do said content... I'm not impressed.

    Quote Originally Posted by Stanelis View Post
    At this point, with hunts, they could just remove coils lockouts completely (and, eventually, implement a loot system limitation like the one in the CT/ST).

    Lockouts were fine when people at 50 were only playing for coils, but I'm pretty sure it's no longer the case for most people who are still playing FFXIV.
    That the solution to the problem is to create another character shows how bad the system is. Also this shows the flaw to the system that a loot lock would -fix-. If you run with a set of mains and a set of alts, then the mains can focus roll on gear getting more of what they want concentrating the loot. Vs a loot lock system where it wouldn't matter, there is a set standard of speed. Seems to me loot locks are superior socially and mechanically.
    (0)
    Last edited by Shougun; 08-07-2014 at 01:32 AM.

  6. #76
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fendred View Post
    The time investment alone makes it unfeasible as an option. In the process of trying to level a second character you'd end up falling behind with your current character because current end game is designed as a massive time sink. The only reason to make a new character is to casually try out other race models or for mules to hold onto items.
    It's a bit counter intuitive that a player has the time to run multiple groups through coil, but not the time to run multiple characters through it.

    This is simply a players choice to ignore work-arounds to the lock-out as it's not convenient. Just as it's not convenient to wait a few more months for basically the same effect.

    It all comes down to the same idea, that participating in relevant endgame involves a massive time sink and this is completely intended.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  7. #77
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shougun View Post
    snip
    Wouldn't the idea of special snowflake in this case be the ones who want an easy way out of beating content (aka your idea)?
    (0)

  8. #78
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Velhart View Post
    Wouldn't the idea of special snowflake in this case be the ones who want an easy way out of beating content (aka your idea)?
    Are we using different definitions of snowflakes?

    Snowflake (imo):
    Wants to be special and the only one, unique.
    Does not like to share, wouldn't mind content being exclusive /after/ they have it.
    Or variations of the above.

    My idea is strictly against that. And inserting that it is the easy way out is a false proposition, hardest content in the game, would like to party with anyone - therefore I must want it handed to me in an explosive candy pinata right? No..
    (1)
    Last edited by Shougun; 08-07-2014 at 01:46 AM.

  9. #79
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Codek View Post
    It's a bit counter intuitive that a player has the time to run multiple groups through coil, but not the time to run multiple characters through it.

    This is simply a players choice to ignore work-arounds to the lock-out as it's not convenient. Just as it's not convenient to wait a few more months for basically the same effect.

    It all comes down to the same idea, that participating in relevant endgame involves a massive time sink and this is completely intended.
    There is a massive time difference between the two activities. Raiding Coil takes at most two, maybe four hours a week on average. Raising a new character all the way to lvl 50 and gearing him/her up from scratch is in the upper double digits range for hours played. They are no where near comparable activities in terms of time. Also, a raider needs to do other things on his main to acquire resources, and there are many other activities to do in the game outside of raiding.
    (1)
    Last edited by Fendred; 08-07-2014 at 01:44 AM.

  10. #80
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fendred View Post
    Raiding takes at most two hours a week.
    This is completely ignoring the time commitment it takes for people to learn the fights as a group. This is the artificial time sink imposed by character lock-outs that was intended by the developers.

    If everyone is clearing coil in 2-hours, then they clearly don't need help from others...
    (0)
    Last edited by Codek; 08-07-2014 at 01:49 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

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