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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Makado View Post
    There is no actual type of lockout. As mentioned, the only lockout you experience is from someone not wanting to make another character. If they really wanted to play with their group and another group this is so easy to do, especially now with easy ways to gear up quickly.
    The time investment alone makes it unfeasible as an option. In the process of trying to level a second character you'd end up falling behind with your current character because current end game is designed as a massive time sink. The only reason to make a new character is to casually try out other race models or for mules to hold onto items.
    (1)

  2. #2
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fendred View Post
    The time investment alone makes it unfeasible as an option. In the process of trying to level a second character you'd end up falling behind with your current character because current end game is designed as a massive time sink. The only reason to make a new character is to casually try out other race models or for mules to hold onto items.
    It's a bit counter intuitive that a player has the time to run multiple groups through coil, but not the time to run multiple characters through it.

    This is simply a players choice to ignore work-arounds to the lock-out as it's not convenient. Just as it's not convenient to wait a few more months for basically the same effect.

    It all comes down to the same idea, that participating in relevant endgame involves a massive time sink and this is completely intended.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Codek View Post
    It's a bit counter intuitive that a player has the time to run multiple groups through coil, but not the time to run multiple characters through it.

    This is simply a players choice to ignore work-arounds to the lock-out as it's not convenient. Just as it's not convenient to wait a few more months for basically the same effect.

    It all comes down to the same idea, that participating in relevant endgame involves a massive time sink and this is completely intended.
    There is a massive time difference between the two activities. Raiding Coil takes at most two, maybe four hours a week on average. Raising a new character all the way to lvl 50 and gearing him/her up from scratch is in the upper double digits range for hours played. They are no where near comparable activities in terms of time. Also, a raider needs to do other things on his main to acquire resources, and there are many other activities to do in the game outside of raiding.
    (1)
    Last edited by Fendred; 08-07-2014 at 01:44 AM.

  4. #4
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fendred View Post
    Raiding takes at most two hours a week.
    This is completely ignoring the time commitment it takes for people to learn the fights as a group. This is the artificial time sink imposed by character lock-outs that was intended by the developers.

    If everyone is clearing coil in 2-hours, then they clearly don't need help from others...
    (0)
    Last edited by Codek; 08-07-2014 at 01:49 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  5. #5
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Codek View Post
    This is completely ignoring the time commitment it takes for people to learn the fights as a group. This is the artificial time sink imposed by character lock-outs that was intended by the developers.

    If everyone is clearing coil in 2-hours, then they clearly don't need help from others...
    I never said that people clear the entire thing in two hours a week. Also, I corrected it while you were posting this to say 2 to 4 hours a week. I'm aware some groups try to do coil in six hour blocks, but those people are more an exception than the norm.

    Given that a single character can fulfill any role and level new classes far easier than a new character can, it doesn't leave any real incentives to raise a new character. They'd be spending double digit hours doing something they absolutely do not want to do.
    (0)
    Last edited by Fendred; 08-07-2014 at 02:03 AM.

  6. #6
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fendred View Post
    I never said that people clear the entire thing in two hours a week. Also, I corrected it while you were posting this to say 2 to 4 hours a week. I'm aware some groups try to do coil in six hour blocks, but those people are more an exception than the norm.

    Given that a single character can fulfill any role and level new classes far easier than a new character can, it doesn't leave any real incentives to raise a new character. They'd be spending double digit hours doing something they absolutely do not want to do.
    That's why it's great that the lock-out is removed immediately upon the obsoletion of the content.

    The true question is, why would this be needed now? The intent is that since the content is literally the end of the line, it needs to have that time sink. The biggest being forcing a group of 8 players together that don't know the fight so that they can struggle to complete the task as they all learn the ins-and-outs of it. The gear lock only inhibits the best players from getting everything as soon as possible (and it doesn't even do that!). The main inhibitor for people is the fact that most groups just simply can't clear Coil (at least not yet).

    All the suggestions made in this thread are counter productive towards maintaining the time commitment. And, since this is only temporary until the line of progression is increased, there really is no reason to let up on it.

    The concept of supporting a lock-out among roles is a close solution as it forces players who already know the fight into situations that they may not already know how to handle. But the possibility that a player can swap from Pal to War (or something similar) would still defeat the artificial struggle that was meant to be imposed.

    The only reason leveling an alt is suggested is because it is still a time commitment but it's also a one time deal (for leveling) and then it is a great work around if you as a player have the time to commit to two different groups for coil.
    (1)
    Last edited by Codek; 08-07-2014 at 02:42 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  7. #7
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fendred View Post
    There is a massive time difference between the two activities. Raiding Coil takes at most two, maybe four hours a week on average. Raising a new character all the way to lvl 50 and gearing him/her up from scratch is in the upper double digits range for hours played. They are no where near comparable activities in terms of time. Also, a raider needs to do other things on his main to acquire resources, and there are many other activities to do in the game outside of raiding.
    Completely agree, we shouldn't even have to need to create another character just to work around the lockout system. I understand they want to keep people playing (which people would, and actually be more encouraged to level their alts), but the least they could do is limit it to the job rather than the character.
    (0)