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  1. #1
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by abzoluut View Post
    Yes please, I don't know why everyone is so dumb! Remove the lockout from Coil next Coil addition. We want half the server to clear turn 10-XX within 2 weeks. It doesn't matter if an MMO has zero gear with value to it.

    Or in short: this topic again :/

    Gears have zero value in this game. Do you realize in 2 months they are throwing level 110+ gears at us?

    Quote Originally Posted by Exstal View Post
    You could have just said, "I don't know.".
    What a shitty answer, jesus. Then again, what to expect to some who defend a mechanic like lockout.

    Quote Originally Posted by Fendred View Post
    The only reason the lockout system is the way it is today is to promote static groups. The problem is that forming a static group is a job that requires a ton of work... which isn't all that fun.

    Step 1: Advertise, advertise, advertise...
    Step 2: Weed out any candidates who aren't fit for the runs.
    Step 3: Repeat steps 1 and 2 until group is created.
    Step 4: Base plan for progression on the ability and schedules of the current players. Be prepared for disappointment, because its always slower than anyone initially expected.
    Step 5: Replace any members who fail to show up on time repeatedly...

    Steps keep going on and on. You essentially become a boss and have to make painful decisions on who stays and who doesn't. The process forces the raid leader to throw a chunk of his humanity out the window because he has to be an asshole to a lot of people to make the static work.

    Frankly, after ten years of it, I think I'm done. I don't want to play a game where I have to do that to people again.
    Very good post.
    Personally I'm done with statics, it just creates frictions among FC members who can't play together because lockouts. Better play casually. It's not like T6-8 are hard anyway, they are simple scripted fight with 1-2 mechanics.
    (1)
    Last edited by Taruranto; 08-06-2014 at 12:12 PM.

  2. #2
    Player
    PrimeEvilPanda's Avatar
    Join Date
    Oct 2013
    Location
    Melbourne, VIC
    Posts
    173
    Character
    Gigi Silk
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    I'm now under the belief if I don't enjoy the game, I will move on to something else, especially when the developers have staunchly noted this will be the game design for years to come. Which is fine - this is bigger than a glitch or hack, it's not something that can be decided over night (although with their approach to the Hunt, I'm wondering if they just were like "Eff it - do it")

    They finally changed FFXI's design after a few years to cater to the current community. It'll be the same for this game and the best and most notable thing about this game is that the mechanics are so turn-based and "jump-rope" I think any returning players can ease into it fine.

    So unfortunately, you need to speak with your wallet - unsub and send a message.

    Edit: I'm not trying to sound doom and gloom but trying to convey the message that many MMO's will adjust the structure of their game play depending on the current state of the community. The cheesiest comment I can give is YES, taking a break and coming back to see if there is any added welcome change for you personally is ACTUALLY healthy, especially if you're beating your head day in and day out.

    With that said, I am one that would like to see loot lockout PER CLASS versus TURN lockout. But until this happens, I can just wait.
    (0)
    Last edited by PrimeEvilPanda; 08-06-2014 at 09:38 AM.

  3. #3
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Maybe you should go back and help others get to the point you are at.
    (1)

  4. #4
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Just create learning party PF groups for the turns.
    (0)

  5. #5
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    The shunners of this idea are ignorant to mechanics and difficulty of T6-T9.
    Although it is to be expected that the lockout will eventually be taken away in 2.4, There will be NO harm in removing it in 2.35. IMO, T6-T9 is carry proof unless the other 7 people are super uber geared that have dps pushing 500+ DPS throughout an entire fight.

    Removing the lockout will balance out the hunts and bring back interest into raiding and those who are already i110 have a reason to actually the play the game (High Allagan Weapons)
    Refreshing to see polite and educated people who are civilized and share a good opinion. I fully agree with this post. plus not everyone buys runs or sells them.

    Practice makes better.
    (1)

  6. #6
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Hunts have made second coil almost pointless. The only thing as that is of real value in the new coil is the weapons. Other then that you can get sand / oils daily from just hunts alone.

    On that note I don't see anything wrong with an unlock of the second coil. If they had not released hunts I would say keep the lock but, atm it's virtually pointless to keep it locked.
    (1)

  7. #7
    Player
    NetMonarch's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Shane Farlander
    World
    Coeurl
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Symbiant View Post
    Hunts have made second coil almost pointless.
    I assume the "almost" means this doesn't take the phrase "Best in Slot" into consideration. The sanded soldiery gear is good stuff, but it might not be as effective as the drops in second coil for a specific job. I won't go into detail, but your logic is perfectly reasonable to a solo player.

    Anyway, to the topic.
    Nah. Don't remove the lockout until the new 2.4 content comes out. 2.4 comes out, wait a couple weeks, add an echo buff, etc. Same with T5. The latest and greatest endgame content in any MMO community isn't something meant to be casually approached by pick up groups. In the context of this game, I think that it was meant for otherwise solo players to reach out to their community and make static groups rather than waiting around on a duty finder for a possible carry or a series of phase 1 wipes.
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Why can't people not just wait unil 2.4?
    SE would not remove the weekly lockout from Coil2 before 2.4
    (0)

  9. #9
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Felis View Post
    SE would not remove the weekly lockout from Coil2 before 2.4
    This.

    SE won't remove the locks. Once Third Coil comes out, Second Coil will be unlocked. After that, when Coil is over and the next equivalent raid comes out, Third Coil will be unlocked and the new raid will be locked. SE probably doesn't care if it makes people unhappy. The lockout forces people to do Coil every week in hopes for their drop. It keeps the players who would spam it until they got all of the gear still playing, still paying to play. It makes people keep their subs up longer. I know of many people who would have probably spammed Second Coil until they got all of their gear, quit the game, then re-subbed once Third Coil is released. It's nothing personal against players, it's business.

    I personally don't like the lockout system or agree with it, it's just very obvious why it is in place and that reason makes it very unlikely they'll ever make the current hardest raid just a free-for-all.
    (2)

  10. #10
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by LadyVal View Post
    SE won't remove the locks. Once Third Coil comes out, Second Coil will be unlocked. After that, when Coil is over and the next equivalent raid comes out, Third Coil will be unlocked and the new raid will be locked. SE probably doesn't care if it makes people unhappy. The lockout forces people to do Coil every week in hopes for their drop. It keeps the players who would spam it until they got all of the gear still playing, still paying to play. It makes people keep their subs up longer. I know of many people who would have probably spammed Second Coil until they got all of their gear, quit the game, then re-subbed once Third Coil is released. It's nothing personal against players, it's business.

    I personally don't like the lockout system or agree with it, it's just very obvious why it is in place and that reason makes it very unlikely they'll ever make the current hardest raid just a free-for-all.
    While i agree with and understand the reasoning behind parts of this statement it only covers half of the argument.

    If the coil lockout is designed to keep people playing and subbed etc by forcing them to continue running it for weeks on end, then what about the subs being lost by the players who log in, clear coil once for the week after reset and are done, only to do the same the following week and eventually coming to the conclusion after repeating the cycle a few times that outside of coil they aren't doing anything else in the game (on the level of coil) and just quitting?

    Or, What about the subs being lost from the players who have tried repeatedly to deal with the static formation issues that the coil lockout system is promoting by its restrictive nature and are leaving the game because they feel they can't progress or play with the people they wish to play with?

    Now there is a new group that has chosen to forgo coil entirely by simply spamming out hunts in an effort to feel like they're making some sort of progression and are burning themselves out by taking the fast track to ilvl 110.

    There are way too many posts that simply state "Well lockouts are good for subs" without looking at the full picture or considering alternatives.

    You can have content that doesn't have an attempt lockout on it without resorting to low percentage RNG for drops, Token systems have worked in both the history of this game and many others when it comes to this sort of content, and that's just one example.

    It would be more productive to recognize that a significant number of the playerbase has been talking about this issue for a long time, and rather than acting like it's a choice between lockouts and RNG it would be a better use of time to discuss viable alternatives rather than crying that it cannot be done, because it has.

    The issue here goes beyond gear, because lets face it coil doesn't gear you up for anything but the next coil. You have to wait 3 months between releases to even attempt it and during that time due to the RNG currently in place (because yes it exists) you could very well go those 3 months without receiving a single coil drop, which btw will be immediately invalidated by the next patches ilvl increase.

    What the majority of people who bring this issue up are trying to express is that the heart of the problem is the lack of freedom and ability to be able to play with the people you want to, when you want to. There is no acceptable reason that in an MMO (a genre that is intended to promote playing with other people) you are forced to pick and choose which players you will be allowed to do the only endgame content with, this is 2014 and other games have solved this issue years ago.
    (0)

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