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  1. #1
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    You could retitle this thread "please remove lockouts so we can make new threads about how people are selling 6-9." Or could also rename it to "Please allow groups who did their best and put in a lot of effort to carry me through coil as well because I don't want to put a group together because it annoys me."

    I mean come on. Either these people that have this no lockout idea want to have friends who are nice and have cleared go with them (ie get carried), or are delusional and somehow think that the clear groups would suddenly want to help teach all new players to 6-9 because the lockout is now off. Lol.
    (1)

  2. #2
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Makado View Post
    There is no actual type of lockout. As mentioned, the only lockout you experience is from someone not wanting to make another character. If they really wanted to play with their group and another group this is so easy to do, especially now with easy ways to gear up quickly.
    Yes, I'm going to expand my sub, re-do all the story quests to level to 50, re-do all the dungeons, re-gears myself to ilevel 90+, level another job for cross class skills, re-do all the dungeons to unlock Coil 2, all while each of my friends wait for me to level one character for each of them and while keeping my main character up to date. THIS IS BRILLIANT.

    Why doesn't everyone use this method, I wonder?

    Quote Originally Posted by Codek View Post
    It's a bit counter intuitive that a player has the time to run multiple groups through coil, but not the time to run multiple characters through it.
    I'll give you an hint: one thing is fun, and involves playing with your friends, the other isn't.
    (2)
    Last edited by Taruranto; 08-07-2014 at 03:00 AM.

  3. #3
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Its a rare thought for this game but....Did anyone ever consider having your friends level multiple characters so they can raid with you too?

    Oh, I guess it's not that important then...
    (2)

  4. #4
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Codek View Post
    Its a rare thought for this game but....Did anyone ever consider having your friends level multiple characters so they can raid with you too?

    Oh, I guess it's not that important then...
    Right? I made another character to help or do whatever I wanted on. It is pretty fun and doesn't take long at all.
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Velhart View Post
    Then working as intended. Point of lock outs is to slow down and prolong the content.

    That is what 2.4 is for when they release the new tier of content. If said person isn't willing to take the time to form or join a group, put the amount of time and practice others do, and overcome the hardships, then they don't deserve a win till the next patch no matter what their circumstances are.

    Only negatives I see of the lock out systems are ones that can be justified.
    Which is why I said loot lockouts, social lockouts in an mmorpg is counterintuitive at minimum.

    You go onto groups and practice but this thread has explained why the social lock ruins that prospect for many.
    (1)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shougun View Post
    Which is why I said loot lockouts, social lockouts in an mmorpg is counterintuitive at minimum.

    You go onto groups and practice but this thread has explained why the social lock ruins that prospect for many.
    You can practice with a group as many times as you like. Very likely if you need practice on T9, you have overcome the other turns and have that week to do it. If you don't have the time to practice that week, then please look forward to the next patch.

    Loot lockouts do not solve the entire server beating it much...much faster if it was a thing and then people complaining about they have nothing to do till the next Coils hits. There is suppose to be content that not everyone can beat at it's prime, that is the intention of the design and from I see, it is working pretty well. I would hate seeing people walking around in High Allagan weapons if they did almost nothing to deserve it. Granted you can do that now if you are willing to leave your 8th member out that week, but most groups don't carry in someone. It would definitely be a thing however if they released the locks.
    (1)

  7. #7
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shougun View Post
    Which is why I said loot lockouts, social lockouts in an mmorpg is counterintuitive at minimum.

    You go onto groups and practice but this thread has explained why the social lock ruins that prospect for many.
    There is no actual type of lockout. As mentioned, the only lockout you experience is from someone not wanting to make another character. If they really wanted to play with their group and another group this is so easy to do, especially now with easy ways to gear up quickly.
    (0)

  8. #8
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Makado View Post
    There is no actual type of lockout. As mentioned, the only lockout you experience is from someone not wanting to make another character. If they really wanted to play with their group and another group this is so easy to do, especially now with easy ways to gear up quickly.
    The time investment alone makes it unfeasible as an option. In the process of trying to level a second character you'd end up falling behind with your current character because current end game is designed as a massive time sink. The only reason to make a new character is to casually try out other race models or for mules to hold onto items.
    (1)

  9. #9
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fendred View Post
    The time investment alone makes it unfeasible as an option. In the process of trying to level a second character you'd end up falling behind with your current character because current end game is designed as a massive time sink. The only reason to make a new character is to casually try out other race models or for mules to hold onto items.
    It's a bit counter intuitive that a player has the time to run multiple groups through coil, but not the time to run multiple characters through it.

    This is simply a players choice to ignore work-arounds to the lock-out as it's not convenient. Just as it's not convenient to wait a few more months for basically the same effect.

    It all comes down to the same idea, that participating in relevant endgame involves a massive time sink and this is completely intended.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  10. #10
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Codek View Post
    It's a bit counter intuitive that a player has the time to run multiple groups through coil, but not the time to run multiple characters through it.

    This is simply a players choice to ignore work-arounds to the lock-out as it's not convenient. Just as it's not convenient to wait a few more months for basically the same effect.

    It all comes down to the same idea, that participating in relevant endgame involves a massive time sink and this is completely intended.
    There is a massive time difference between the two activities. Raiding Coil takes at most two, maybe four hours a week on average. Raising a new character all the way to lvl 50 and gearing him/her up from scratch is in the upper double digits range for hours played. They are no where near comparable activities in terms of time. Also, a raider needs to do other things on his main to acquire resources, and there are many other activities to do in the game outside of raiding.
    (1)
    Last edited by Fendred; 08-07-2014 at 01:44 AM.

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