
Originally Posted by
AuctionGirl
Every argument here fails to think about the company itself, and how sustainable it would be to cater to those FEW hardcore FFXI people who think 1 hard cap and horizontal progression is the key to success.
Lets use FFXI history as an example... at one time FFXI has subs of up to 2 million characters. 2-3 years later they are down to 500k 25% of their existing subs... why did 75% of the people quit the game? Because there was no longer character progression. Majority of players like to experience new content all the time and see some character progression.
Some of the arguments on here about horizontal progression are pure selfish and don't think about the majority of players.
Failed Horizontal Progression Examples:
Statement: You haven't experienced all the content unless you have capped every job/class...
Rebuttal: 75% of players don't like to repeat the content as often as the hard cores do or even play every class, and don't care about getting that 1 more STR on a piece of equipment.
Statement: You can add dungeons to a game without raising the cap and there is more things to do.
Rebuttal: Semi-true in your example, but the quicker you can get to do those new areas/dungeons, the sooner the content becomes invalid. Cap increases help make sure this content stays relevant longer. People will need to spend time to get to the new caps to experience these new places. This is good for the company which people pay for time to do these. If you can automatically just do this without having to grow into it, you have failed.
Statement: You can add new recipes and other things to suffice other types of players than just battle.
Rebuttal: If you add in 100 recipes that have no value in the game at all, did it do any good at all to add them? Having a rank increase allows for valuable new synths in the game, new ranks for people to achieve and more...
I can go on and on about this, and the facts are in the numbers of subs... why do people stay at WoW? why do they have 10 million subs? Think about it, only a few hard core people who become to attached to what they have vs what they could have are the ones against vertical progression.
This game will die quicker and be limited quicker if they stick to horizontal, vertical is the only way they can keep a game alive for a long long time. and don't use FFXI as an example, it failed when the average player doesn't stay for more than a year... Proof is in the subs. I had many of my friends play FFXI and most quit in 6 months because they experienced all the content (that they were interested in) and moved onto other games. They have been WoW customers for 6+ years because new content, new challenges are always coming.
Don't limit yourself SE... go vertical (small progression without killing off existing content as quickly) on a SET TIME FRAME! people will expect these cool changes, it helps people keeping their characters for these new changes, new areas, new things. Its all about business, not personal feelings.