
Originally Posted by
Shipp
Please tell me how I'm far from the truth. How many people whined and complained about not having a level cap increase -while- they were grinding for their gear? Tons and tons of people, especially when CoP launched. How many people whined when a level cap increase was sprung upon them out of the blue, AFTER they spent years obtaining their shinies? Near the whole player base. It's not even the same game now, because SE did not implement a correct system. You either have a static high level, or you constantly raise the cap. You do not tell your playerbase it will never happen due to mechanics and then laugh in their faces by throwing 20 levels at them years later, after they spent months of playtime gearing their character and every job.
That -will- happen in XIV if they don't increase caps. It will happen with any MMO. People simply get tired of grinding for side-grades and quit. The people who would quit because of a level increase, which is pretty much a staple of MMOs, are in the minority here. People who want 5+ year old content to be relevant, are in the minority of the MMO world.
This exact same thing happened in WoW during Cata. "Oh boohoo, no more ZG/ZA, but I still run that just for fun Blizzard! Bring it back!" So much backlash that they retuned them to 85 heroics and now the player base is still complaining? Want to know why? They didn't like the instance, they liked the loot, the mounts, to be specific. They didn't care about the lore of the place. They didn't care about the encounters. They cared about mounts and now they whine since they can't solo those mounts anymore, but have to run it as relevant content.
Substitute mounts with AF2, relics, and mats to craft level 70+ endgame gear in XI. Just like in WoW, people didn't do out-dated content because they liked it (the majority I'm talking about), they did it because they got something out of it. The same thing applied to Dyna, sky, and sea (to a lesser extent). By the time I quit in 2007, most people were sick and tired of sky and sea. I was sick of sea the minute I had to traverse the castle with TS mobs. I came back in 2009, and then again in the beginning of 2010. Barely any was doing sky or sea. Only some people were doing them once a blue moon for a person who had to start over and needed something. Same for kings. Why? Because now we have this instanced gear which is essentially an up-grade for many pieces, thus already making sky/sea irrelevant.
Sky had its day. Let's leave 2003-2005ish content die with dignity please. If it's truly about the zone being cool and the bosses being cool, then again, that died with ToAU and 45 second Kirin battles. And again, you could still go back and do them for fun.
The out-gearing content excuse was played in WoW too. The otherside is always greener. Vanilla top tier raid gear was being replaced by greens in outlands. People HATED this, because of the same thing FF players are talking about. All this hard work to be replaced by essentially trash gear over night. What happened over these players whining? WoTLK made sure that if you were in epics by the end of BC (even PvP epics), then you won't have to even think about gear until you're 75+. Hurray, now the playerbase complains because they are tired of looking at the same gear that they have been for months. This is why it was changed back to the "greens replace purples" philosophy in Cata. And no, that's not what is slowly killing WoW, the lack of content coming at a snail's pace (sounds familiar), the overall boring-ness of the expac, and several other factors are why Blizzard has lost 600,000 subs in Cata. Gear, I assure you, is not one of them.
Again, I'm not trying to troll at all, I honestly just want to know what you think I'm wrong about, Weeble. Sure, some things are my opinion. I don't deny that. However, this whole topic boils down to opinions from the player base, and much of my post was the reality of FFXI and not the rose-colored nostalgic memories of people on here.