That's pretty much the same way WoW is on boss fights. You're either in the area when someone pulls, and you have about 2 seconds to get in before the doors/gates/magicspikes close or you're left out. It was the same way for many fights in XI, sky gods included. You couldn't teleport to their platform if a fight was already in progress. BCs were the same way.
But you're missing the point. When something no longer requires the full amount of people to perform it, it is then outdated. 10 man Ice Crown Citadel in WoW requires pretty much 10 people to complete, and that is from last expansion. Even with 5x the health, 5x the mana, 5x the damage, 5x the defense, you can still easily die in that raid if you don't pay attention. Is there any loot worth it anymore? No. Is it still fun and run a lot for the achievement and title? You betcha.Yeah, Kirin could be killed in under a minute after ToAU, but it required 18+ people to do it. And yes Byakko could be killed by a skilled well set-up group of 6 people, but to say that it wasn't a challenge is by no means correct. If we had brought 18 people, no it probably wouldn't have been much of a challenge.
I was 6-manning Byakko back before I even got access to Sea, btw. I was also the healer. I wouldn't exactly call it easy, but it wasn't substantially hard either. You treat the boss like a boss and not just another mob.
You might not be making that point, however Jericho was, and that is who I originally was responding to. Comparing XI to WoW again, relevant content is still relevant for those at that level. Sky for a new player was just as relevant pre-Abyssea as my level 60 running level 60 raids on the way to 85. It simply isn't -needed- so people opt to skip it and go back later to see the content. Sky was not still -needed- during ToAU. There might have been one or two items from Sky that people could actually use as an upgrade to their current gear, but it wasn't so much better than stuff from sea or the instances in ToAU that it was actually worth going back to do.The point I am making isn't that with a static level cap old content remains just as relevant as the day it releases. My point is that with a static level cap, content retains relevance purely on a player by player case.
This doesn't mean people didn't still do it. This means they didn't need to and were already doing outdated content just for shiggles.
Many. There are achievements that some people love chasing. There are titles that others love chasing. There are even guild achievements which unlock certain guild items. I never did the Vanilla raids until I was 70 during the Burning Crusade. Level 60 raids still went on for the heck of it, before there were even achievements and titles, before guilds even leveled. People still do them.You go back and play raids you enjoyed doing. But how many people who never experienced them are going to bother?
I was too. I was in the first NA/EU (JP shells had done it, but only 3 or 4 I believe) shell to kill Dynamis Lord back in either 2004 or 2005. That is probably my most nostalgic memory of XI, feeling like we were making history in the game, proving that NA's and EU's were just as good as JP's who always looked down on us. I still ran old content just to help out, or out of boredom. That still doesn't mean it was any less out-dated though. Those people could have still gotten upgrades elsewhere. One piece of gear for a person doesn't mean it's not outdated. Me going there long after I needed to and getting my Zenith set wasn't needed, yet I did it so I could have 1 HP on my raised SMN and freak people out.I have memories of FFXI where it was absolutely brutal... Sometimes I hated the game. Other times I loved it. And yeah alot of that is from nostalgia... but when a new player in my ls needed an item that I knew how to get, I was always up for helping...
But you could be doing that same content at level 90 with that same small group. If it truly boils down to nostalgia, then you can still go there at any time. However most people claim it's nostalgia while it's really a case of, "I had to go through all this to get to where I am now, and new players don't have to." Call the Whaaaaaaaambulance please. Not saying you're doing this, but I see this a lot on FF sites, and even on WoW.
Alot of what endeared FFXI to me near the end was content that was originally designed to be experienced with a massive group, could now be experienced with a smaller more intimate group.
Enjoyable is an opinion. I -never- really enjoyed sky. I liked the zone, I didn't care for the hoops I had to jump through for endgame. I didn't care for the teleporter to Kirin where you had to click yes at either an even or odd second to get ported to his room, otherwise you end up in a room full of pots and have to go traverse the shrine again. I didn't care for farming Enki or whatever the golem's name was that took 4+ hours to drop a freaking stone. I didn't care for being the first person to check on Faust and teleport into a room within his sight range and get beaten down because I couldn't pan around to see if he was there, I had to get aggro and die to tell. I didn't care for the lag because it was such a small little room where 40+ people were waiting to steal our pull, not counting the other 10-15 people in my alliance. I don't know anyone who liked sky by the time ToAU came out. I'm sure there were people that liked it, but I personally did not know anyone, nor was there much competition by that point. I'd rather them introduce new content at a higher level that is definitely an upgrade instead of forcing players to run out-dated content for maybe 1 piece of gear in a place that they hated. At least if you hate a place and the cap increases, you don't have to be stuck there for years.And I'm sure that remains true in WoW and in lotro. But in FFXI it wasn't JUST my nostalgia that gave relevance to the content. People still needed it. It may have been far less people than when the content was introduced, but the rewards were still valuable. And the content was still enjoyable.
And your opinion is perfectly valid. However the point was that side-grades eventually reach a point where they become upgrades, otherwise players won't feel like chasing the non-existent carrot anymore and they'll quit. If you don't agree with this, then that's your opinion. However it only takes one look around the MMO world to see it's nothing but chasing a carrot on a stick. When the carrot no longer is there, or there's only a half carrot left, or you swap a carrot for a squash, people are going to leave. Sure, that half carrot might be a great storyline, but once that's done, you have no reason to log on anymore. Once you halt progression of a character and just offer similar pieces to what is already obtainable, people are going to leave after the storyline.From your perspective I'm sure you could make the same arguments for WoW. From my perspective, I can't.
As Rjain said, both systems have pros and cons... My only goal is to make sure that the dev team recognizes that for 6 years ffxi worked for me. If enough people agree with me, fantastic. But your arguments for your preference hold just about as much weight as my arguments for my preference, and that weight is entirely dependent on our own experiences and opinions.