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  1. #28
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Chocolate_Rain View Post
    That would actually ruin the hunt at this point, and as much as I personally don't like it, I can see the appeal of open world.
    I guess ruined is a point of view. I just saw a group of 40 attack a monster balanced for a Full Party. To me that's broken. I like open world content and I like the concept of hunts. What I don't like is getting /blist from the server because I don't feel that 40 people should kill content that was original designed to be solo'ed (B Ranks). When hunts first launched I loved just running into the wild, finding a B or A Rank, putting out a quick /sh and killing it with a small group in the zone much like FATEs. The only fun now is getting the reward not the content, rule number 2.



    As far as development I'm a little disappointed in the perceived lack of interest in this issue. Are they really happy with how Hunt turned out? No plans to either nerf it or balance it so hunts don't die in 30 seconds. Devs, hunts aren't fun so you're doing it wrong.
    (1)
    Last edited by Dyvid; 08-03-2014 at 10:48 PM.