Results 1 to 10 of 316

Hybrid View

  1. #1
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kazama View Post
    I am on your server Exstal and we have run stuff many times... but I usually lived in DPS Spec Cleric and only did PvP in the end. We didn't 6 man most of the endgame stuff like TS anyhow so in order to support 4-man farming runs yeah we had to hit DPS checks for a smooth run. If we are talking DLS sure you had to meet DPS checks there too but that was only one thing. What I meant is for 90% of players to run an instance they didn't need to do these things unless they wanted to run with the best players.

    Also I agree - blocking people from viewing your gear was stupid.

    Syn Kazama - Hyperion Server (Main FFXIV Account)
    Synr - Tiamat Server (Main Aion Character)
    Damn, I hated DPS Clerics. I was a firm believer that healers should have relatively low DPS, just above tanks..not close to or above sorcs >_>

    Man, I lived in DLR. Then Bun got all his mithril medals and stopped playing so the static died D:
    (0)

  2. #2
    Player
    Kazama's Avatar
    Join Date
    Oct 2013
    Posts
    69
    Character
    Kazama's Pajamas
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Exstal View Post
    Damn, I hated DPS Clerics. I was a firm believer that healers should have relatively low DPS, just above tanks..not close to or above sorcs >_>
    You're just mad we topped the DPS on on forts and could solo damn near everything in the game :P
    Aion's Cleric was so stupid broken though, the equivalent of a SMN's DoTs with BLM Burst, WHM heals and PLD defense... lolwhutbalance. When Violent Ends stopped being a PvP centeric Legion and started to die I pretty much quit.

    I've strayed off topic. The three things that are killin me here in XIV are as follows:

    The total lack of danger or challenge and mind numbing simplicity in 95% of the content.
    Anyone who beat 1.0 story line will remember "United We Stand" which challenged players to make their way through Castrum Novum as a group. Fighting off strong mobs that could potentially wipe the group or knowing where to pull them to reset was part of getting there. At the end it culminated in a somewhat difficult fight for many people. If you failed, you were booted out dead and either had to wait for a skilled friend able to navigate the area solo to come raise, hope another party is there or run all the way back through causing it to potentially take hours. If you succeeded, it was a 20 minute endeavor tops. It really added incentive to understand your jobs, the content and proceed with a plan. In contrast 2.0's Castrum Meridanum is: Queue DF, run through it as fast as possible ignoring the fact half the players don't even know their jobs. One fosters lazy boring zergfests the other quality play with depth.

    Total lack of intelligent itemization.
    Case in point, what is better: i95 weapon with stats I like or i100 weapon with stats I don't like. Answer = i100 as ilvl trumps all else. So BiS for 100% of the game is as in depth as ilvl > All. We need bonus attributes or the ability to modify dropped gear through Materia or some kind of enchantment system. It wouldn't even need to bolster the item it could just be a feature where you use a rare item to swap 1 stat on the item. It may be illusion of choice but it is still choice. Which actually helps solve my final issue as well.

    Horrible economy...
    I think most people by now realize gil is a joke to earn. But aside from glamour there is nothing that consumes large amounts of gil with the one possible exception of Novus. Novus is a great example of what people need and want. The ability to improve our gear ourselves at our own pace with some cost or risk. Were armor and weapons able to be made augmentable by a crafter and later augmented by the owner it would create a lucrative market and a gil sink for every player type so long as obtaining them was relatively easy, say something like materia or augment drops in L50 dungeons. This adds incentive for the content, creates a sustainable market and an actual purpose for gil.

    Crap, that last one won't work. SE won't allow any type of content that could possibly be leveraged by RMT. So we can count out anything lucrative or repetitive gil sinks, any kind of rare sellable world drops or the ability to low man farm content for rare instance drops, basically 1/4 of what makes MMOs fun and rewarding...
    (2)