Completely agree.The problems with the game are not stemming from simplicity, but rather the fact that the metagame is all about leveling up various classes when the end game philosophy is taken straight out of your typical themepark MMORPG where people play only one class. It's been said many times going all the way back to the release of 2.0 that end game needs a very different philosophy to make full use of the game's initial assets. Very few people play "just warrior" or "just paladin" because the depth of the game comes from playing multiple classes. So for most players to play the way they want they'd have to engage in two, maybe three times the grind that Yoshida has designed the game around. That simply isn't fun, and requires an impossible time commitment.
Actually, a lot of the problems come from shoehorning generic MMORPG features into the game. Even the PvP is lackluster due to that. It feels like each patch just sucks a little bit more of the game's soul right out of it.
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