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  1. #11
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zumi View Post
    This already exists in the form of melded accessories. You can be a dps say a monk and have melded accessories with vit, str, crit/det, you sacrifice some str for vit. Almost no dps does this because they don't care about survivability as a dps, because most dps think if they die to AoE its the healers fault. There is a lot of unavoidable aoe on every fight but I don't see any dps saying I should sacrifice some dps for more survivability. Would it make turns like Turn 8, and Turn 9 easier on the healers if dps did this yes it would but almost every dps wouldn't want to lower their dps to make the healers job easier. You could do stuff like survive a double meteor stream without having a quick heal in there if all the dps had extra vit or survive a big aoe hit in T8 of heals were slow and everyone wasn't topped off in time. But the way the game is now people want the healers to do their job not give them more leeway to make mistakes.

    Only some warrior tanks will use melded accessories because they want to sacrifice a little hp for slightly higher dps because they fell they can afford a lower HP and the healer can still heal them.
    Considering how many fights rely on DPS checks and scripted mechanics that require X dps yeah, of course they don't. And it still poor customization.


    Quote Originally Posted by Velhart View Post
    Infamous? More like standard procedure pretty much. Nothing out of the ordinary. Skill/Spell Speed, Accuracy, Critical Hit, Determination(pretty much Expertise), Parry. Eeeeyup the standard MMO set up is all here. Only argument to make here is that bonus distribution is near pointless since people stack the main stat. I wouldn't hold a candle to FFXI either just because you stacked two stats instead of one and it's secondary stats were pretty much the same. Also to note that devs said they are trying to make certain things like "Enhances xx" due to popular demand without shaking the way the current system works.
    " you stacked two stats instead of one and it's secondary stats were pretty much the same." What? What the hell are you even going on about? Did you even play XI? Just RDM had more stats and gears combinations than all the jobs in this game combined.

    Quote Originally Posted by Zantetsuken View Post
    A


    I agree. Yoshi has done a spectacular job with the new engine and graphics, the UI, and much of the quality of life aspects of ARR. But Tanaka did a FAR better job with creating an authentic-feeling fantasy world and having the systems of the game serve that purpose. Tanaka was also much more reserved in his management of 'spectacle'. He carefully limited the amount of flashiness at the launch of the game, and would drip-feed it to players over the expected life of the game in order to always have something new to show.

    Yoshi was dumping buckets of glowing weapons, gaudy armor, mounts and minions on the players from day 1. This approached can't be sustained without venturing into complete absurdity and obliterating all sense of legitimacy in the world.

    The sweet spot would be to have each working on what they do best.
    This is a very good post. The ammount of tacky mounts we got in this game is honestly absurd. A Behemoth? What's the next, ride Titan if you pre-order the new expansion?
    (2)
    Last edited by Taruranto; 07-29-2014 at 04:35 PM.