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  1. #1
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I would be fine with the current system if they implemented a proper spiritbond system, something that doesn't require people gimping a party with low level gear or in most cases, crafter/gatherer gear in a dungeon.
    (13)

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Alukah View Post
    I would be fine with the current system if they implemented a proper spiritbond system, something that doesn't require people gimping a party with low level gear or in most cases, crafter/gatherer gear in a dungeon.
    You can easily spiritbond stuff solo in the open-world. Not really sure how you'd implement a proper spiritbond system.
    (0)

  3. #3
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alukah View Post
    I would be fine with the current system if they implemented a proper spiritbond system, something that doesn't require people gimping a party with low level gear or in most cases, crafter/gatherer gear in a dungeon.
    You're not required to spiritbond in dungeons for crafter/gatherer materia. Max ilevel here is i55, which is bondable open world.
    i70+ equipment however need dungeon runs to spiritbond (not sure if technically really required or would just take way too much time open world), and at that level you can make up for it with skill assuming it's job appropriate gear.
    Cheaper to just do i4x-i55 gear open world spiritbonding though.
    Northern Thanalan, Mor Dhona, Western La Noscea (Sapsa), Outer La Noscea (Mines), etc. are good places for the open world bonding.
    (1)

  4. #4
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Removing the fail chance is a bad idea. However, given that you can get one guaranteed alexandrite per day, plus several more if you are hunting and spending all that mytho on maps, perhaps it's the alexandrite that should be lost as opposed to the materia. Take someone who doesnt gather or craft....400+k gil per attempt is A LOT of gil. A player can easily get a new alexandrite if they lose one in a meld, but replacing that lost materia could take a poor player days. I got lucky and only broke 1 T4...but I was sitting on 75 alexandrite for over a week while trying desperately to do anything possible to get more materia. Not to mention, the system as designed may encourage some players to buy gil from RMT to complete (statistically, it has to have happened).
    (19)

  5. #5
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    While i agree with the OP, i don't see how SE could do this and still promote gil buying. I mean, look @ everything SE has done the last 6 months. Vanity items are top tier crafts needing something like 389 craftsmanship? Which only allows people to charge rediculous prices for such items. The new blue bikini set on levithan nets about 3.5 to 4 million because of the rareity of it. And besides, the RNG in this game is soooooo bad, 98% might as well be 70%. I'm working on Animus now, but if this doesn't get changed, i'll just not go to novus. Even as is, this relic doesn't seem worth half the work going into it. When i can get alternates that are the same damage with much less effort.
    (2)

  6. #6
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Alukah View Post
    I would be fine with the current system if they implemented a proper spiritbond system, something that doesn't require people gimping a party with low level gear or in most cases, crafter/gatherer gear in a dungeon.
    I got carried away by comment like yours thinking that spiritbonding was awful solo and that's why people did dungeons like it, turns out, it's easy as hell, my fastest solo spiritbind has taken me 27 mins as monk, yes I have timed it, mainly binding patrician sets since I wanted to meld my crafts without spending money.
    (2)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Evtrai View Post
    I got carried away by comment like yours thinking that spiritbonding was awful solo and that's why people did dungeons like it, turns out, it's easy as hell, my fastest solo spiritbind has taken me 27 mins as monk, yes I have timed it, mainly binding patrician sets since I wanted to meld my crafts without spending money.
    ilvl 48-59 accs are very fast to spiritbind, and due to how fast they SB ( I did mine doing FATEs in north than) that it counters the small increase in chance of IVs from ilvl 55 gear. Plus electrum gear is very easy to make.

    OT: Funniest Novus combo ive seen is a SMN with skillspeed :S Not spellspeed, skill!
    (0)

  8. #8
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Evtrai View Post
    I got carried away by comment like yours thinking that spiritbonding was awful solo and that's why people did dungeons like it, turns out, it's easy as hell, my fastest solo spiritbind has taken me 27 mins as monk, yes I have timed it, mainly binding patrician sets since I wanted to meld my crafts without spending money.
    I didn't mean to carry away anyone from SBing in open world, on the contrary, I want SE to discourage SBing in dungeons and keep it in open world, or try a different system that doesn't require people grinding monsters while using low level gear.
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alukah View Post
    I didn't mean to carry away anyone from SBing in open world, on the contrary, I want SE to discourage SBing in dungeons and keep it in open world, or try a different system that doesn't require people grinding monsters while using low level gear.
    There need to be random gear checks in the dungeons at random times. And if you don't have the needed ilevel you get kicked out of the dungeons. Then more players would use crafted ilevel 90 for spiritbind.

    Or that you can spiritbind ilevel 1-55 only in the open world and 70+ only in dungeons
    (1)
    Last edited by Felis; 07-30-2014 at 04:58 PM.

  10. #10
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Alukah View Post
    I would be fine with the current system if they implemented a proper spiritbond system, something that doesn't require people gimping a party with low level gear or in most cases, crafter/gatherer gear in a dungeon.
    And why would I want gatherer/crafter gear to Spirit Bound for my Novus?
    (0)

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