

Do you really "need" that Savage Might/Aim IV? (mentioning those because those are the two most expensive that I've seen)
If you don't like the costs associated with it, you can go for another stat distribution with very small consequences in the end result.
This - I can't afford to buy and risk losing grade IV but that doesn't mean something must be "eased" because I don't have enough gil. Can make a very good Novus with melding only 96%-100% grade IV and then switching to another stat.
Removing the chance to fail materia meld on Novus actually would be an insult to people who have lost millions of gil and melded their weapon to max stat.
Look for alternative infusions? I'm not sure why you'd expect the most ideal infusion(s) to be cheap. The community knows that ideal infusions are desirable, hence the inflated pricing for crit and det materia compared to before Novus came out.



It's not that the best should be cheap, it's that the best should be the same cost for everyone looking to take that route.
I think the cost associated with the Grade IV should be the materia itself, whether rarely earned via SB'ing or grossly paid for via MB.
The added cost of the chance of losing it is just flat-out inequitable & unneeded in my opinion.
The cost of the materia only is sufficient.
Sure I don't 'have' to risk it, but I don't think I should have to risk it.
The pricing is enough. I'm personally avoiding Grade IV infusions myself but I think those who have Grade IV's should be able to utilize them without fear.
It just seems unjust one person could get RNG-lucky & infuse 9 Grade IV's without issue while another person could lose all 9.
SE relies far too much on true RNG imo.
I would be fine with the current system if they implemented a proper spiritbond system, something that doesn't require people gimping a party with low level gear or in most cases, crafter/gatherer gear in a dungeon.
You can easily spiritbond stuff solo in the open-world. Not really sure how you'd implement a proper spiritbond system.


You're not required to spiritbond in dungeons for crafter/gatherer materia. Max ilevel here is i55, which is bondable open world.
i70+ equipment however need dungeon runs to spiritbond (not sure if technically really required or would just take way too much time open world), and at that level you can make up for it with skill assuming it's job appropriate gear.
Cheaper to just do i4x-i55 gear open world spiritbonding though.
Northern Thanalan, Mor Dhona, Western La Noscea (Sapsa), Outer La Noscea (Mines), etc. are good places for the open world bonding.

Removing the fail chance is a bad idea. However, given that you can get one guaranteed alexandrite per day, plus several more if you are hunting and spending all that mytho on maps, perhaps it's the alexandrite that should be lost as opposed to the materia. Take someone who doesnt gather or craft....400+k gil per attempt is A LOT of gil. A player can easily get a new alexandrite if they lose one in a meld, but replacing that lost materia could take a poor player days. I got lucky and only broke 1 T4...but I was sitting on 75 alexandrite for over a week while trying desperately to do anything possible to get more materia. Not to mention, the system as designed may encourage some players to buy gil from RMT to complete (statistically, it has to have happened).
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




