Then don't. When Coil 1 was unlocked I didn't force myself to do turns I didn't like all day every day.
They do. The cons vs pros of of a free system have discussed multiple times here. "People will get gear too fast!!!" is a weak argument versus "the ability to play with your friends" and "the ability to play all weak and peace youself".People don't truly understand what would have to happen to unlock the content while it's still current.
Sadly this is true, a large number of issues with other content (mainly Hunts) are due to the player backup that the Coil lockouts have caused.
The frustrated masses that have been debating and giving warnings about this for months have either given up on coil due to juggling static schedules or simply got tired of waiting for 2.4 and instantly hopped on the Hunt bandwagon as to not lose out on some form of progression.
The fact that these rewards are so ravenously sought after and that people are forgoing coil entirely shows just how detrimental the current lockout system is to the playerbase.
This isn't to say the current implementation of Hunts is any better because it isn't, in reality its a horrible alternative to a terrible system.
I never said a specific drop, like CT. I meant for something to drop AT ALL. Typically for top end content, if you have it unlocked, the drop rates are not 100%. And even if they're really low, people blow through the content in very little time.
Read above.
No, they don't. Most people only look at what they think they want. They never look at it from other people's views or even the developer's views. If unlocked content was such a great idea, why hasn't there been any decent games which used that system? Besides the lack of difficulty, and having to deal with trolls and whatnot in CT, why do many of us find CT boring as hell?
You have to understand, something being difficult or gated or whatnot, is not the same as intentionally making something difficulty or pacing yourself.
Last edited by ispano; 07-29-2014 at 02:19 AM.
Remember resetting mobs is considered a griefing tactic but so is pulling early knowing people are coming.
I had a GM say that pulling early repeatably knowing people are coming is considered a griefing tactic because it's the same reason resetting mobs is against ToS and considered a griefing tactic. It's because it "interrupts the progress of other players".
Then that GM doesn't know what they're talking about. I could be there with my own group, knowing that some huge zerg is incoming. But as long as they have not claimed the mob, it's there for anyone to take.
Or, you interpreted it wrong.
Not everyone stands around waiting for people to call out hunts. I have had many times when I'm. Scouting and come across a group kill a A rank, so I join in and let my party know, how is that selfish? Or when I find a mark that no one has I let my party know let them get in the zone and then my Ls. I never lost credit the only time I did was when I attacked one and it's had lighting spikes and it killed me but that's my fault. Other then that I've never got anything but full credit on a mob I found.
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