Bad change IMO. It will not only make repais more complicated (like a dude goldsmith 30 being able to make a thousand needle but not being able to repair it because it will require gs 41+ for repair) but also depreciate the overall gaming experience just to save some people inventory slots.

They are, basically, chopping off part of crafter's role since with the NPC repair cost reduction and the 100% repair success will also make it reward no SP. I wish there was some open discussion regarding it before such changes...i bet some better idea would certainly appear.