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  1. #1
    Player
    Shake0615's Avatar
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    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Limit Break in PvP

    So how does everyone feel about the use of Limit Breaks in PvP as they currently stand? We've all been there: a healer who got Bravered, a group who got Sleep-bombed and Skysharded. Is everyone satisfied with how powerful they are, how quick their cast time is and how quickly the gauge fills between uses? On average, my party will get 2-3 Limit Breaks in a 15 minute game which means that's 2-3 chances to completely decimate an entire party guarding a node or one shot 2-3 healers at any point. And this is only the first level of Limit Break that we're talking about.

    Personally, I feel that between the current power, cast time and fill rate something has to give. If they're going to be this powerful and that frequently used, they should have a longer cast time to allow people to evade or interrupt. Or if they're powerful enough to wipe out everyone at a flag but the tanks, then maybe they should fill much slower. Or given the current fill rate and cast time, maybe the power should be slightly decreased because no one at the i80 cap will be able to survive the 5k damage from Braver.

    Limit Breaks are an awesome addition to the PvP experience that have a lot of strategic potential but at the moment it just feels way too overpowered. At least to me.
    (1)

  2. #2
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Shake0615 View Post
    So how does everyone feel about the use of Limit Breaks in PvP as they currently stand? We've all been there: a healer who got Bravered, a group who got Sleep-bombed and Skysharded. Is everyone satisfied with how powerful they are, how quick their cast time is and how quickly the gauge fills between uses? On average, my party will get 2-3 Limit Breaks in a 15 minute game which means that's 2-3 chances to completely decimate an entire party guarding a node or one shot 2-3 healers at any point. And this is only the first level of Limit Break that we're talking about.
    .
    Working fine.
    (7)

  3. #3
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Here's another way to think about it: if there are 3 alliances of 3 parties each that get roughly 2 Limit Breaks a match then that means you have 18 potential one-shot kills if you use melee level 1. You won't have 18 healers in that entire battlefield so that means that every healer is likely to get one-shotted multiple times in the same match. With multiple caster Limit Breaks then casualty rate is even higher because they're mostly used when full parties are defending flags. Frankly, I think that's ridiculous.
    (0)
    Last edited by Shake0615; 07-25-2014 at 01:35 AM.

  4. #4
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shake0615 View Post
    Frankly, I think that's ridiculous.
    That is your own PoV, it is quite different from majority's PoV. There is a flaw in your theory. Not all GC would have their meeles use LB on the healer, there are a lot chance that LB is reserve for 200 points drone. Some of LB will be used during the battle over the nodes: BLM use it then have Bards aoe down after. Some of LB will used by rogue/lonewolf players that is trying to stealing the outpost. LB is fine, it is part of the game.
    (1)

  5. #5
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shake0615 View Post
    Of course it's my point of view.
    Here is the trick. Out of all jobs, there are two jobs will not get one shot by lvl1 Brave..... Warriors and Paladins, because they would use defensive CDs. The lesson to be learn is, dont trigger happy your instant casts. Limit break reading is about 3s to 4s, you have enough time to isntant cast stoneskin on yourself to filter that damage.
    (0)
    Last edited by Divinemight; 07-25-2014 at 04:34 AM.

  6. #6
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Divinemight View Post
    Here is the trick. Out of all jobs, there are two jobs will not get one shot by lvl1 Brave..... Warriors and Paladins, because they would use defensive CDs. The listen to be learn is, dont trigger happy your instant casts. Limit break reading is about 3s to 4s, you have enough time to isntant cast stoneskin on yourself to filter that damage.
    Realistically, that's not possible. In order to do that I would need to burn Swiftcast (1.5 sec hidden CD) then use Stoneskin (1 sec before it's applied to target) then factor in lag and a reasonable human reaction time and you're well over the cast time of a level 1 Limit Break which is 2 seconds. And you can only read your enemy's cast bar IF your current target is the melee who is about to attack you, which doesn't happen when you're a healer because you aren't typically targeting enemies. The only thing you can rely on is the thunder crack which is played after casting has begun and is itself slightly delayed.

    And by the way, even with Stoneskin up and i80 synced WHM or SCH simply doesn't have enough HP to absorb that much damage in the first place. And no one would even bother wasting a melee LB on a tank.
    (0)
    Last edited by Shake0615; 07-25-2014 at 04:42 AM.

  7. #7
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Shake0615 View Post
    And by the way, even with Stoneskin up and i80 synced WHM or SCH simply doesn't have enough HP to absorb that much damage in the first place. And no one would even bother wasting a melee LB on a tank.
    A properly geared and spec'd SCH or WHM has enough HP even without SS to survive it. I've seen it multiple times.
    (1)

  8. #8
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Koltik View Post
    A properly geared and spec'd SCH or WHM has enough HP even without SS to survive it. I've seen it multiple times.
    Attunement is the only thing that can make it survivable, not base HP. And even then, those who are able to pull of an Attunement on time are either lucky or already had it up when they were attacked by other players. Braver is on average 5k damage and synced healers won't get more than 4500 HP tops.
    (0)
    Last edited by Shake0615; 07-25-2014 at 04:46 AM.

  9. #9
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Shake0615 View Post
    Attunement is the only thing that can make it survivable, not base HP.
    After reviewing my videos yes you are correct, but if a healer has any type of shield or the Warrior HP boost buff up then they can/will survive.
    (0)
    Last edited by Koltik; 07-25-2014 at 04:59 AM.

  10. #10
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Seeing as it takes two people to kill a healer any other time.
    deal?
    (0)

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