So how does everyone feel about the use of Limit Breaks in PvP as they currently stand? We've all been there: a healer who got Bravered, a group who got Sleep-bombed and Skysharded. Is everyone satisfied with how powerful they are, how quick their cast time is and how quickly the gauge fills between uses? On average, my party will get 2-3 Limit Breaks in a 15 minute game which means that's 2-3 chances to completely decimate an entire party guarding a node or one shot 2-3 healers at any point. And this is only the first level of Limit Break that we're talking about.

Personally, I feel that between the current power, cast time and fill rate something has to give. If they're going to be this powerful and that frequently used, they should have a longer cast time to allow people to evade or interrupt. Or if they're powerful enough to wipe out everyone at a flag but the tanks, then maybe they should fill much slower. Or given the current fill rate and cast time, maybe the power should be slightly decreased because no one at the i80 cap will be able to survive the 5k damage from Braver.

Limit Breaks are an awesome addition to the PvP experience that have a lot of strategic potential but at the moment it just feels way too overpowered. At least to me.