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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Enyeto View Post
    These 2 abilities do not equal out:

    Defiance: +25% HP // +20% Healing Received
    Shield Oath: -20% Dmg Taken

    Example:
    (War: [HP Base] 3100 + [Gear] to 6000HP + [Defiance] 1500 = Total 7500 HP)
    (PLD: Geared has 6000HP)

    If both took 2 hits @ 3k remaining hp looks like:
    War: 1500
    Pld: 1200 (-600 dmg per hit)
    Wrong..

    PLD with 6000 HP = WAR with 7500 HP

    Incoming damage of 3000

    PLD 6000 HP - 2400 = 3600 HP (60% HP)
    WAR 7500 HP - 3000 = 4500 HP (60% HP)

    Incoming Cure of 2000

    PLD = 3600 + 2000 = 5600 HP (93% HP)
    WAR = 4500 + 2400 = 6900 HP (92% HP)

    Same effective HP
    (3)

  2. #2
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Wrong..

    PLD with 6000 HP = WAR with 7500 HP

    Incoming damage of 3000

    PLD 6000 HP - 2400 = 3600 HP (60% HP)
    WAR 7500 HP - 3000 = 4500 HP (60% HP)

    Incoming Cure of 2000

    PLD = 3600 + 2000 = 5600 HP (93% HP)
    WAR = 4500 + 2400 = 6900 HP (92% HP)

    Same effective HP
    The problem with eHP is that it hardly works out in practical scenarios.
    Just coming from an Eve Online perspective.

    From a novice Tank and experienced Healer perspective, I most definitely prefer Warriors for normal 4-mans. They generally seem to be more capable of holding AoE aggro and the extra HP buffer makes it easier to get off DoTs/Shadow Flare on SCH. For an 8-man, I prefer PLDs. PLDs, from experience healing both, are a lot more sturdy when there's 1 main target to watch out for. Not to mention all that mitigation gives the healer time to heal/raise the DPS who can't dodge AoEs with 4 hour cast time.
    (0)

  3. #3
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mjytresz View Post
    The problem with eHP is that it hardly works out in practical scenarios.
    Just coming from an Eve Online perspective.

    From a novice Tank and experienced Healer perspective, I most definitely prefer Warriors for normal 4-mans. They generally seem to be more capable of holding AoE aggro and the extra HP buffer makes it easier to get off DoTs/Shadow Flare on SCH. For an 8-man, I prefer PLDs. PLDs, from experience healing both, are a lot more sturdy when there's 1 main target to watch out for. Not to mention all that mitigation gives the healer time to heal/raise the DPS who can't dodge AoEs with 4 hour cast time.
    Again someone who doesn't know what they are talking about. Please stop spreading mis-information. You are wrong.
    (3)

  4. #4
    Player
    Enyeto's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Enyeto Tyee
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Wrong..

    PLD = 3600 + 2000 = 5600 HP (93% HP)
    WAR = 4500 + 2400 = 6900 HP (92% HP)

    Same effective HP
    I see your point. Didn't think about the HP return side.

    Quote Originally Posted by Mjytresz View Post
    The problem with eHP is that it hardly works out in practical scenarios.
    Just coming from an Eve Online perspective.

    From a novice Tank and experienced Healer perspective..

    Quote Originally Posted by Traek View Post
    Again someone who doesn't know what they are talking about.
    eHP is very important in a game where there is no foreseeable diminishing return on stats. If I can still get 1% avoidance from 10 points of dex (example) I would get that over 150hp. Other games have a 80% mitigation cap that no matter how much defensive stats you have, you will never take less than 20% of the damage. While HP is important to have high, eHP modifiers are very important as taking less damage or avoiding damage > higher hp.
    (0)
    Quote Originally Posted by Nabian View Post
    We need to raise the bar not lower it. Saying he "still needs to learn" doesn't change the fact that he is still currently a bad player.

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mjytresz View Post
    The problem with eHP is that it hardly works out in practical scenarios.
    Just coming from an Eve Online perspective.
    It really is the same, I'm experienced with both tank jobs. The only difference is content. I would not solo tank T5 with WAR (I've certainly seen it done, but I wouldn't want to do it myself, because HG on snakes is OP. If running 2 tank, and exp and gear is equal, anyone who knows both jobs will say WAR is better MT for T5), and I prefer to tank TEX on PLD mainly because of Tempered Will, which isn't even a defensive CD. And like you said regarding dungeons, I only run dungeons on War because of the AoE threat tools.

    So there are differences depending on content, but the tanks are really balanced and capable when it comes to surviving.
    (0)
    Last edited by whiskeybravo; 07-25-2014 at 02:22 AM.