Wrong..These 2 abilities do not equal out:
Defiance: +25% HP // +20% Healing Received
Shield Oath: -20% Dmg Taken
Example:
(War: [HP Base] 3100 + [Gear] to 6000HP + [Defiance] 1500 = Total 7500 HP)
(PLD: Geared has 6000HP)
If both took 2 hits @ 3k remaining hp looks like:
War: 1500
Pld: 1200 (-600 dmg per hit)
PLD with 6000 HP = WAR with 7500 HP
Incoming damage of 3000
PLD 6000 HP - 2400 = 3600 HP (60% HP)
WAR 7500 HP - 3000 = 4500 HP (60% HP)
Incoming Cure of 2000
PLD = 3600 + 2000 = 5600 HP (93% HP)
WAR = 4500 + 2400 = 6900 HP (92% HP)
Same effective HP
The problem with eHP is that it hardly works out in practical scenarios.
Just coming from an Eve Online perspective.
From a novice Tank and experienced Healer perspective, I most definitely prefer Warriors for normal 4-mans. They generally seem to be more capable of holding AoE aggro and the extra HP buffer makes it easier to get off DoTs/Shadow Flare on SCH. For an 8-man, I prefer PLDs. PLDs, from experience healing both, are a lot more sturdy when there's 1 main target to watch out for. Not to mention all that mitigation gives the healer time to heal/raise the DPS who can't dodge AoEs with 4 hour cast time.
Again someone who doesn't know what they are talking about. Please stop spreading mis-information. You are wrong.The problem with eHP is that it hardly works out in practical scenarios.
Just coming from an Eve Online perspective.
From a novice Tank and experienced Healer perspective, I most definitely prefer Warriors for normal 4-mans. They generally seem to be more capable of holding AoE aggro and the extra HP buffer makes it easier to get off DoTs/Shadow Flare on SCH. For an 8-man, I prefer PLDs. PLDs, from experience healing both, are a lot more sturdy when there's 1 main target to watch out for. Not to mention all that mitigation gives the healer time to heal/raise the DPS who can't dodge AoEs with 4 hour cast time.
I see your point. Didn't think about the HP return side.
eHP is very important in a game where there is no foreseeable diminishing return on stats. If I can still get 1% avoidance from 10 points of dex (example) I would get that over 150hp. Other games have a 80% mitigation cap that no matter how much defensive stats you have, you will never take less than 20% of the damage. While HP is important to have high, eHP modifiers are very important as taking less damage or avoiding damage > higher hp.
It really is the same, I'm experienced with both tank jobs. The only difference is content. I would not solo tank T5 with WAR (I've certainly seen it done, but I wouldn't want to do it myself, because HG on snakes is OP. If running 2 tank, and exp and gear is equal, anyone who knows both jobs will say WAR is better MT for T5), and I prefer to tank TEX on PLD mainly because of Tempered Will, which isn't even a defensive CD. And like you said regarding dungeons, I only run dungeons on War because of the AoE threat tools.
So there are differences depending on content, but the tanks are really balanced and capable when it comes to surviving.
Last edited by whiskeybravo; 07-25-2014 at 02:22 AM.
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