Quote Originally Posted by SpookyGhost View Post
Defiance (WAR) increases your base HP by 25% and increases healing received by 20% whereas Shield Oath (PLD) reduces damage by 20%. These, baseline, are equivalent to eachother. So the best way to tell who actually has more HP is if you have more than the PLD without Defiance on.
These 2 abilities do not equal out:

Defiance: +25% HP // +20% Healing Received
Shield Oath: -20% Dmg Taken

Example:
(War: [HP Base] 3100 + [Gear] to 6000HP + [Defiance] 1500 = Total 7500 HP)
(PLD: Geared has 6000HP)

If both took 2 hits @ 3k remaining hp looks like:
War: 1500
Pld: 1200 (-600 dmg per hit)

With that settled, I play Warrior and I prefer to off-tank because I think Paladins are not as strong with AE hate and lack the cool downs to properly OT. MT gets most of the focus healing, WAR's are engineered to survive without immediate healing and are more efficient to heal. Naturally putting them in a spot to take a nasty beating would be better.