Now I remember why I stopped checking the OF...
Now I remember why I stopped checking the OF...
The only beef there ought to be between WAR and PLD tanks is that the devs put a lot of thought into designing warriors, and paladins are a snoozefest with nothing going for it except for way more defensive cooldowns than any class should ever need.
Paladins gives Warriors Provoke and Flash. That's what the class is good for.

Paladin has a higher dps output than warrior out of a defensive stance, it may be a snoozefest in its simplest form a 3 move combo but jumping in to new content and figuring out how to effectively distribute your cooldowns is not boring. Ultimately classes are what you make them, some warriors solely use their BB combo tell me how much different is that to a Paladins snoozefest?The only beef there ought to be between WAR and PLD tanks is that the devs put a lot of thought into designing warriors, and paladins are a snoozefest with nothing going for it except for way more defensive cooldowns than any class should ever need.
Paladins gives Warriors Provoke and Flash. That's what the class is good for.
Trimming the quote due to character limit.
One tank class has better single target DPS than the other when not tanking, and only outputs better DPS because of the other tank class' slashing damage debuff. I guess I just think that an active mitigation design is far more intuitive than staggering cooldowns and such. Any tank should have a handful of defensive cooldowns, and I'll admit I don't know when the best time to pop mine is in most fights yet - oftentimes I'm too late because of FFXIV's spell delay (Looking at you, Hallowed Ground on cooldown despite me dying), but it just seems like lazy design to me.
Warriors have self-healing, paladins have shields. It'd be neat if we did more with those shields. Halorne for enmity, some shield-based 3rd hit for maintaining a buff. I'm not saying the class needs something like a block buffing rotation, just that it needs something interesting.


Doesn't even need it. Just makes the gap bigger.
http://forum.square-enix.com/ffxiv/t...=1#post2219758
XI: Zeroblade, Titan Server

I can agree with that, we do need to use our shield more.It'd be neat if we did more with those shields. Halorne for enmity, some shield-based 3rd hit for maintaining a buff. I'm not saying the class needs something like a block buffing rotation, just that it needs something interesting.
Didn't mean to just blurt crap but I'm tired of hearing about PLD vs WAR. I love WAR to death for what the concept is supposed to be but I can't see the way they buffing it being any different then what happened before WAR update. I'm liking the differences in tank armors now that they are building more DPS type tank armors but it's not going to help wars defenses any so it's pointless, less they pushing WAR to be more OT, which it really is.
In my first Opinion, thus both Jobs are full capable of Tanking any content and are quite balanced (while truly two different styles of tanking).
In some situations one will be better, but not overall...
we do T8 for example with a warrior Tank, I don´t understand why exactly (have only PLD to 50), our Tanks agree that a WAR is better to Aggro the Dreadnought...
For Titan EX i would prefer a WAR as OT for the Add phase (aggroing + dps vs. PLDs Flash)...
A WAR would also benefit more from a SCH, mainly for the 25% Heal Skill.
But as stated before, when you know your job, both will do an alsmost equal good job - and no single need to beef about..
Never a mind was changed on an internet board, no matter how good your arguments are...

Yes both tank classes can tank.
But if you have a WAR and a PLD in a party, most groups will prefer the PLD to be the MT and take the harder hits.
This doesn't mean WAR isn't cappable of doing the same, but WAR has more to offer than PLD.
WAR deals more damage and it can keep 2 debuffs on the mob, which reduce incomming damage and increase the dmg dealt by WAR and PLD, without generating more hate than a normal DD.
The only thing PLD can do when being OT is dealing a bit more dmg than usual, cast Stoneskin on the other tank and use its enmity combo to apply RoH debuff (usually you don't want to spam enmity combos as OT).
Titan EX is a good example for this, because while both tanks are cappable of filling both roles, the WAR has an easier time gathering and keeping aggro from adds.
WAR+PLD in a party seems like the perfect combination.
If you are a WAR and have a PLD as tank partner, don't go on an ego-trip and try to be MT if the PLD is better suited to do the job.
This only applies to situations where gear and skill of both tanks are about the same level of course.
And yes. I play both tanks.
Last edited by Kyana; 07-24-2014 at 08:55 PM.
They are exactly the same in every way. Thier DPS = the same, Their ability to MT = the same, Their Ability to OT = the same.
The only difference is in how they are set up to take damage (which both are = they just do it different.) And a few minor abilities and tools that make them better suited for certain fights.
But every single fight in the game can be done with PLD/PLD WAR/WAR PLD/WAR
At the end of the day, they are roughly the same, and neither one is better than the other.
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