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  1. #1
    Player
    Aldwin's Avatar
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    Mar 2011
    Posts
    109
    Character
    Aldwin Aybara
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    They would have to do drastic redesign of terrain, pathing, and collision. When you don't have the knowledge of how these things work, "I doubt it" doesn't work as an argument.
    And having to program a "manual" jump to specific terms wouldn't be work? Just how high and which of the who knows how many there are ledges would they have to program in , both in existing zones now and ones to come, to allow said manual jumping? Which cliffs could you jump off of, and which not. Which rocks could you jump over and which not.

    And as a cs major in my 3rd year, with a personal interested in opengl api, I think i have some clue of exactly what would have to be changed to impliment a free jump.
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  2. #2
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aldwin View Post
    And having to program a "manual" jump to specific terms wouldn't be work? Just how high and which of the who knows how many there are ledges would they have to program in , both in existing zones now and ones to come, to allow said manual jumping? Which cliffs could you jump off of, and which not. Which rocks could you jump over and which not.

    And as a cs major in my 3rd year, with a personal interested in opengl api, I think i have some clue of exactly what would have to be changed to impliment a free jump.
    No offense, but being a 3rd year CS major hardly qualifies you for game development.

    But you should know enough to realize that a free jump with limitations would be easier to code than completely free. There would be a lot less they would have to account for and change since it's limited... instead of the whole damn world.

    Oh btw... third time you have ignored my question and request.
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  3. #3
    Player
    Aldwin's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Aldwin Aybara
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaedan View Post
    No offense, but being a 3rd year CS major hardly qualifies you for game development.

    But you should know enough to realize that a free jump with limitations would be easier to code than completely free. There would be a lot less they would have to account for and change since it's limited... instead of the whole damn world.

    Oh btw... third time you have ignored my question and request.
    No, I don't think a limited jump would be easier to code that completely free. Completely free could be done generically, and implimented into any existing zone and future zone, as a dedicated mechanic. Just like say moving. They don't go though every section of each zone to program in how or where your character is able to walk. How would it be so easy to do so with a jump? Just what exactly would your code read? Jump activates if said obsticale is >1meter, >2meters? Said jump actiates if cliff fall is >5meters? You don't see the number of problems what would cause?

    I highly doubt you think they would go through each zone, and program a specific "spot" where you were allowed to jump. That would be more work than either of us could even fathom.
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