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  1. #1
    Player
    Aldwin's Avatar
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    Aldwin Aybara
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    Midgardsormr
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    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    And despite that feeling of freedom, you still preferred FFXI. That says a lot.

    The ability to move everywhere doesn't require random jumping. You can climb up, down, drop from ledges, and all that can be context sensitive, allowing you to go anywhere you like without bothering others (or giving others the tool to bother others).

    I would say that's the most balanced solution.



    You don't need jump for that. You just need nonsensical invisible walls to be removed.
    To put my idea out there as plain as day. My idea for a great online game, would be a combination of both. Wow's combat design and freedom, SE's storytelling and immersion. While i'm at it I may as well wish pigs could fly.
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  2. #2
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Aldwin View Post
    To put my idea out there as plain as day. My idea for a great online game, would be a combination of both. Wow's combat design and freedom, SE's storytelling and immersion. While i'm at it I may as well wish pigs could fly.
    I understand that. Unfortunately not everyone enjoys that kind of "design and freedom", since it inevitably leads to twitchy gameplay (that a large part of the Japanese audience tends to abhor, by the way, not a good move on SE's part, considering that they make the largest part of their customerbase).
    I just offered a way to mediate. To give people what they want without bothering a lot of other people (since quite evidently, due to the sole existence of threads like this one, in every forum of every MMORPG in the world, a lot of people are bothered by random jumping).
    I personally don't think that an all-or-nothing attitude is the best solution.
    (1)

  3. #3
    Player
    Saberlily's Avatar
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    Gridania
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    Saber Steel
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    Excalibur
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    Gladiator Lv 50
    I've played Lineage II, WoW, Aion, FFXI, Fiesta, Perfect World, Mabinogi, Shaiya, Phantasy Star Online and Universe.

    I don't like it when there are players bouncing around like an idiot and standing on top of water fountains. It destroys the atmosphere. But if those players want to deal with ledges, allow for jump to be usable only in those particular locations when descending or ascending a "height appropriate jumpable" cliff.

    SE, Please make a poll with 3 options.
    1) Manual jump anywhere/anytime
    2) Jump specific locations
    3) No Jump, it's fine the way it is.
    (1)

  4. #4
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    To be quite honest here I don't think SE is going to implement every idea of the people that already play the game. What it's all going to boil down to is whether or not this feature will attract new players.

    We have to consider that as we speak and they work SE is losing money. They aren't going to spend this money on people who will probably end up playing it regardless of what happens. My point is that even with threads like this, well thought out and discussed or not, the decision lies with them and they are going to choose what would bring people back.

    That being said I think a jump feature will be implemented, context sensitive or not. Why? Because the various small shrubs and invisible walls that block your path become annoying and will hinder the game play of any new or potential players. That's why we can walk through players and enemies now. Majority will always rule and I'm sure if we looked at the prospective audience beyond these forums the majority wants to jump.

    Also if your worried about a game not being realistic enough maybe you should try this instead http://blog.codefront.net/wp-content...ide_mmorpg.jpg
    (0)

  5. #5
    Player
    JasonMarkle's Avatar
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    Mason Jarkle
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    Hyperion
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    Marauder Lv 90
    I agree with the OP. Jump like FFXIII where it's action oriented in certain spots to give us that super hero-esq feel. It's a game, we don't want it to be overly realistic after all...if you do want a super realistic game, there's always real life. :-P

    So I agree there's no point in people spamming jump. Especially with so much being server side, it's just gonna crash people having all that extra data just to see 100 people jumping around in town like idiots who have no idea how the S&R packets are working. Having it as a controlled action would be nice though.

    If they really wanted to make a tactical use for it in battle, you could always have the ability to jump on huge mobs and attack the back of the neck/head, like on the great buff and stuff. Of course if they did do that I'd like to see it be class specific to LNC or MRD or something.
    (1)

  6. #6
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    you mean the 100 + jump idiots in ton that never exsisted? I played WoW I never saw 100 + ppl jumping around.

    I seen 100+ ppl spaming dance emotes in ffxi..... which would/should do the same thing would it not?
    (0)

  7. #7
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    you guys consider that if they add an auto jump ppl will go to the auto jump places and just run around those areas all day? so they would be spamming auto jump......

    ppl like spamming things.

    I can say dance emotes in ffxi bothered me cuz ppl spam them , use the "it looks silly, breaks immersion, is unrealistic" so let remove all dance emotes from both ffxi and ffxiv as ppl spamming dance emotes bothers me.

    sorry doubled standered sucks goes for both the jp crowd and english crowd.

    you fear jump will be spammed yet it is ok for emote spam.

    its the same thing guys get over your pethetic troubles over hating WoW which is what this is really about. Stop thinking about the no need for jump because of how the game is now. Think of what can be added because of jump and swimming. Alot of cool things that will get ppl to play. Alot of dynamic content that will be engaging.

    if your against the addition of possible content then stop screaming for a lack of it. Since there will always be a lack of content
    (0)

  8. #8
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    wjhat other importent things?
    content?

    jump can add content.
    (0)

  9. #9
    Player
    Rhomagus's Avatar
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    Limsa Lominsa
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    A lot of players cite jumping as taking away from the atmosphere of the game, but Archers and Pugilists already do it.

    Our characters have legs, they can jump.

    I agree with the OP but the problem will still remain that there may be places that the development team didn't think about when incorporating a jumping node ala XIII.

    I feel a hybrid of the two concepts would best help the player base. Having an available button to use only during special context sensitive scenarios in which it would be necessary is the ideal implementation for a jump feature.

    The Assassin's Creed series tends to implement every action in this type of manner. All the Square-Enix team has to worry about is one.

    This way development time isn't eaten up, we get the use of the feature, the gameplay and exploration isn't fundamentally changed and we don't get people jumping around like clowns at the Aetheryte camps.

    We already have people that run in circles.

    Everyone wins. Except for clowns.
    (0)
    Last edited by Rhomagus; 03-12-2011 at 07:41 AM.

  10. #10
    Player
    Xquiel's Avatar
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    Gridania
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    Xquiel Kun
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    Hyperion
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    Weaver Lv 50
    i would like jumping too, to evade enemy attacks and make shortcuts while walking =P
    more fun
    (0)

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