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  1. #1
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Anonymoose View Post
    Any way we can get some timer info on Weakness/Brink of Death? Will these remain at 3:00 a pop?

    In the dungeon preview video, the party fully wiped and still managed to get to the boss with 13 minutes to spare, so I don't imagine the status effects are event-endingly bad, thankfully. I was a bit nervous that these would end up being more of a fight-ender than a necessary challenge boost.


    As long as death exists, bloodport will exist - it's just that with return having a 15 minute cooldown, there's no reason to want bloodport anymore. They didn't take away the means, they took away the demand - which is both smarter and more satisfying, imo.

    As long as it prevents zombie-zerging, that's all we need in a death penalty - some real-time challenge boosting. A lot of the death penalties discussed by fans, especially those of WoW/FFXI, didn't encourage difficult battle in-the-moment or skillful play, but rather time sinking and fear. I'm glad to see they skipped that and went with this.

    Coming back to bloodpoint not being a viable option, though? Go naked.
    Also, I said "viable choice" which stand for exactly what you said, "taking away the demand". It's still a choice, and will always be, but it's not a preferred choice, because of the 15 minutes, and the durability loss.
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  2. #2
    Player
    Anonymoose's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,028
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SydeBeheln View Post
    Also, I said "viable choice" which stand for exactly what you said, "taking away the demand". It's still a choice, and will always be, but it's not a preferred choice, because of the 15 minutes, and the durability loss.
    I did figure that's what you meant, but there was a little wiggle room for interpretation, so I stuffed a comment into it. Apologies!

    Quote Originally Posted by SydeBeheln View Post
    You always have to have a weapon equipped though. Maybe the more gear you wear penalty is less on each item, where-in the less gear you wear the more damage it will do to that item.
    I hadn't thought of that possibility, but armed with that knowledge I'll be sure to always carry a broken bronze needle in case of emergency.
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    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  3. #3
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Anonymoose View Post
    I did figure that's what you meant, but there was a little wiggle room for interpretation, so I stuffed a comment into it. Apologies!


    I hadn't thought of that possibility, but armed with that knowledge I'll be sure to always carry a broken bronze needle in case of emergency.
    I just made a topic about that here.
    http://forum.square-enix.com/ffxiv/t...337#post228337

    I'm curious to find out what the dev's do to combat that. I couldn't imagine them damaging any gear you have in your inventory 0.0 lol
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