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  1. #9
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,038
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Any way we can get some timer info on Weakness/Brink of Death? Will these remain at 3:00 a pop?

    In the dungeon preview video, the party fully wiped and still managed to get to the boss with 13 minutes to spare, so I don't imagine the status effects are event-endingly bad, thankfully. I was a bit nervous that these would end up being more of a fight-ender than a necessary challenge boost.

    Quote Originally Posted by SydeBeheln View Post
    remove blood warping as a viable choice.
    As long as death exists, bloodport will exist - it's just that with return having a 15 minute cooldown, there's no reason to want bloodport anymore. They didn't take away the means, they took away the demand - which is both smarter and more satisfying, imo.

    As long as it prevents zombie-zerging, that's all we need in a death penalty - some real-time challenge boosting. A lot of the death penalties discussed by fans, especially those of WoW/FFXI, didn't encourage difficult battle in-the-moment or skillful play, but rather time sinking and fear. I'm glad to see they skipped that and went with this.

    Coming back to bloodpoint not being a viable option, though? Go naked.
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    Last edited by Anonymoose; 07-14-2011 at 08:12 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

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