Quote Originally Posted by Anonymoose View Post
Any way we can get some timer info on Weakness/Brink of Death? Will these remain at 3:00 a pop?

In the dungeon preview video, the party fully wiped and still managed to get to the boss with 13 minutes to spare, so I don't imagine the status effects are event-endingly bad, thankfully. I was a bit nervous that these would end up being more of a fight-ender than a necessary challenge boost.


As long as death exists, bloodport will exist - it's just that with return having a 15 minute cooldown, there's no reason to want bloodport anymore. They didn't take away the means, they took away the demand - which is both smarter and more satisfying, imo.

As long as it prevents zombie-zerging, that's all we need in a death penalty - some real-time challenge boosting. A lot of the death penalties discussed by fans, especially those of WoW/FFXI, didn't encourage difficult battle in-the-moment or skillful play, but rather time sinking and fear. I'm glad to see they skipped that and went with this.

Coming back to bloodpoint not being a viable option, though? Go naked.
You always have to have a weapon equipped though. Maybe the more gear you wear penalty is less on each item, where-in the less gear you wear the more damage it will do to that item.