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  1. #61
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Molly_Millions View Post
    I may be alone in this, but I actually like BRs. I like them more than skillchains for a couple reasons; less reliance on perfect timing which lets face it is extremely difficult to deal with when lag enters the equation, there are not 100s of combination you need to remember in order to do the right one for the mob you're fighting, and there are several very clear UI indicators that a BR is being started.

    I realize that these things could be corrected with a different implementation, but that's just a direct comparison to skillchains in XI.
    Will agree the br system is far more flexible and potent then the sc system ever was. Hell i managed to do a regiment of ruin(i think) with a friend who was out goofing around on bot. (Stone throw -> Maim) Poor Gertrude didn't see the 2k Maim i dished out coming, Hell even i was surprised by it.

    Now if they keep the same basic framework and allow auto attack to continue working along with adding in actual animations for the successful regiments it would be darn near perfect. Ya know the thing that really makes br's brutal and i mean bording on exessive force and treding into possible war crime territory is that even with out triggering a successful regiment (which like i said earlier is pretty hard not to do) you still gain the benefit of the progressive damage buff for the skills further down the line.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #62
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm not to sure on SC's since the way they've been handling it with FF11 (different team, but idc). They've been giving in to this anti-social behavior and just allowing people to self-SC more & more (not to mention they don't seem to care that LS's don't even need too many players anymore).

    I just hope FF14 doesn't reach a point where DD's are standing back while 1-2 people are on the mob so it doesn't spam attacks.
    (1)

  3. #63
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Griss View Post
    Will agree the br system is far more flexible and potent then the sc system ever was. Hell i managed to do a regiment of ruin(i think) with a friend who was out goofing around on bot. (Stone throw -> Maim) Poor Gertrude didn't see the 2k Maim i dished out coming, Hell even i was surprised by it.

    Now if they keep the same basic framework and allow auto attack to continue working along with adding in actual animations for the successful regiments it would be darn near perfect. Ya know the thing that really makes br's brutal and i mean bording on exessive force and treding into possible war crime territory is that even with out triggering a successful regiment (which like i said earlier is pretty hard not to do) you still gain the benefit of the progressive damage buff for the skills further down the line.
    You sir are wrong. BR being more flexible and less complicated than a SC? Watch these two videos and then tell me how you stand correct. It's extremely complicated, no normal or new player will ever be able to figure it out unless STUDIED and RESEARCHED let alone trying to execute it for the first time alone, let alone even understanding it. I "LOL" so hard due to the fact that there literally is a Guid or Instruction manual on how to execute a BR. Shouldn't that say a lot within itself? I discovered SC out accidentally by WSing a couple seconds after a party member WSed... how much more simple, easy, and efficient can you get? Later finding out that a SC can do 1/3 1/2 100%, 150% and or 200% of the secondly used WS.

    FF11 Skill Chain System
    http://www.youtube.com/watch?v=jg43tGHVmDo

    FF14 BR Sytem
    http://www.youtube.com/watch?v=llfFDu10rds
    (1)
    Last edited by Spuffin; 07-14-2011 at 11:59 AM.

  4. #64
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Nothing could be easier than setting two or more of ANY attack into a separate queue and then launching 'em off not unlike a "fire & forget" heat seeking missile.

    How do you teach it to a noob? You literally just say "Hit G or Square(I use the PS format for joypad buttons), then select ANY attack. Wait for someone else to queue up their own attack, then hit G again. Let mob rape begin. Lather, rinse, repeat.

    Keep BRs, but give us more types and better visual effects.
    (2)
    Last edited by Malakhim; 07-14-2011 at 12:10 PM.

  5. #65
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Even tho i loved SC for 7 years, BR is new and unique, but it needs to be polished.
    - Need to improve Visual,
    - More Detrimental effects and as well as elemental debuff,
    - Reverse the current bonus(BONUS should be given to the PLAYER who stacks BR FIRST), so tired of watching people wait for others to stack up so they can stack(their heavy trammel and other limited WSs) later and get bonus dmg.
    (1)
    Goodbye, Final Fantasy...

  6. #66
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'll keep my thoughts very simple.

    Use them all the time and have done so for months. Have zero problems coordinating their use amongst group runs. Still dislike them, find them bland and want them replaced.
    (0)

  7. #67
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I think the major difference between BR and SC that I miss is that SC was a constant variable in combat. And it could happen accidentally.

    Two players could throw out weapon skills randomly and suddenly theres a skill chain. Hell I was playing in one party and completely accidentally we freaking popped a Light Skill chain. it wasn't planned, no one use any macros to identify the skills they were using. We just did it. And it was epic.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #68
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Molly_Millions View Post
    BRs are one of the things in game that work well. If they aren't working most of the time, you're doing it wrong. Try the combos I listed and tell me BRs are broke.
    I never said they were broken or anything. They do work and I use them. The problem is they're boring and rather uninspiring gamplay-wise. Like I've mentioned in other posts before, why can't we do things like in the opening video? If people are stacking things in a battle regimen, but all it's really doing is making all those attacks release at the same time with a small buff, it's kind of boring. Not to mention the mechanics themselves need changing. We shouldn't all be standing around waiting for everyone to stack, or on the other hand, stacking over and over, and releasing whenever there is 3+ attacks/skills stacked and then doing it again. I just have issues with the mechanics and the overall kind of boring design. I love the idea of people all working together on an attack, but it needs to be done better in my opinion. That's what I was getting at with my previous post.
    (1)

  9. #69
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    i hated ffxi skill chains. They were tedious to set up. You had to have spesific weapon skills not just hand to hand ws or lance ws.
    And depending on the persons weapon skill level, they might not even have the needed ws. There was also trying to skill chain around everyone else. People just gave up on them.
    It either took to long to set up.
    people weapon skilled during the set up skill chain
    The tank lost hate causing the mob to move.
    BR are more freer and with the que up can be easier to set up. Just need people to que up faster.

    So it wasn't people didn't have skill to use them. It was just to much to work around everything. Skill chains only worked well in ls groups who were patient. Also skill chains in ffxi only caused elemental damge.

    While br do debuffs to aid in various things. Do not hate on a system because you lack the patience in learning to be better at it. It takes time to be good in something.
    (1)

  10. #70
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    I agree that BR is tedious to use, but does that justify to even scrap it instead of fixing it? Come on.. for me BR seems very good just need more ideas implant and adjustment needed.. maybe make a separate queues or something.
    (1)

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